I have this same issue too. It has always bugged me, I had to set affinity to each core manually by an application. And server lags once a srcds instance hits 25%... Is there any solution to this problem?
On 18 October 2011 22:30, Calvin Judy <[email protected]> wrote: > ** > With all the fps changes and things going on I figured I'd bring up an > issue, if you have a dual core/quad core/etc and you're running an srcds > process, you're generally wasting anything over 1 core, unless you have some > sort of application that spreads the affinities automatically. (note: I > don't know if setting affinities for srcds even handles properly and > increases it's ceiling.) > > The srcds process is only allowed a maximum ceiling of 1 core, on my box > once I hit 40 players on my Garry's mod server, the process is at it's top > of that core, pushing 25%. Therefore it ends up getting automatically > bottlenecked, once it uses that core you experience fps drops in-game to 10, > which does effect gameplay. Why is this ceiling in place? Is there a way > around it, does setting affinities per srcds process actually fix this > issue, or is it still only reading 1 core max? > > My WS2008 runs the process at a consistent 33.03 fps until that ceiling > gets hit. The image below is the core with 27 users online currently, I've > also included an "rcon stats" log so that you can see the current fps. And > see how full that core is becoming as more users connect. > > http://i54.tinypic.com/33az7sg.png > > 17:24:47 CPU In (KB/s) Out (KB/s) Uptime Map changes FPS > Players Connects > 0.00 70.07 269.64 1003 0 33.03 > 27 86 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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