I have this same issue too. It has always bugged me, I had to set affinity
to each core manually by an application. And server lags once a srcds
instance hits 25%...
Is there any solution to this problem?

On 18 October 2011 22:30, Calvin Judy <[email protected]> wrote:

> **
> With all the fps changes and things going on I figured I'd bring up an
> issue, if you have a dual core/quad core/etc and you're running an srcds
> process, you're generally wasting anything over 1 core, unless you have some
> sort of application that spreads the affinities automatically. (note: I
> don't know if setting affinities for srcds even handles properly and
> increases it's ceiling.)
>
> The srcds process is only allowed a maximum ceiling of 1 core, on my box
> once I hit 40 players on my Garry's mod server, the process is at it's top
> of that core, pushing 25%. Therefore it ends up getting automatically
> bottlenecked, once it uses that core you experience fps drops in-game to 10,
> which does effect gameplay. Why is this ceiling in place? Is there a way
> around it, does setting affinities per srcds process actually fix this
> issue, or is it still only reading 1 core max?
>
> My WS2008 runs the process at a consistent 33.03 fps until that ceiling
> gets hit. The image below is the core with 27 users online currently, I've
> also included an "rcon stats" log so that you can see the current fps. And
> see how full that core is becoming as more users connect.
>
> http://i54.tinypic.com/33az7sg.png
>
> 17:24:47 CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS
> Players  Connects
>          0.00   70.07      269.64      1003    0            33.03
> 27       86
>
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