I hope not! ;) On Wed, Oct 19, 2011 at 05:08, Henry Goffin <[email protected]> wrote: > We have made improvements to performance in the past and we plan to continue > making small improvements as we find them, but you should not expect to ever > see a single CS:S or TF2 server use 100% of a quad-core system.. > > On Oct 18, 2011, at 7:53 PM, "Nomaan Ahmad" <[email protected]> wrote: > > I have this same issue too. It has always bugged me, I had to set affinity > to each core manually by an application. And server lags once a srcds > instance hits 25%... > Is there any solution to this problem? > > On 18 October 2011 22:30, Calvin Judy <[email protected]> wrote: >> >> With all the fps changes and things going on I figured I'd bring up an >> issue, if you have a dual core/quad core/etc and you're running an srcds >> process, you're generally wasting anything over 1 core, unless you have some >> sort of application that spreads the affinities automatically. (note: I >> don't know if setting affinities for srcds even handles properly and >> increases it's ceiling.) >> >> The srcds process is only allowed a maximum ceiling of 1 core, on my box >> once I hit 40 players on my Garry's mod server, the process is at it's top >> of that core, pushing 25%. Therefore it ends up getting automatically >> bottlenecked, once it uses that core you experience fps drops in-game to 10, >> which does effect gameplay. Why is this ceiling in place? Is there a way >> around it, does setting affinities per srcds process actually fix this >> issue, or is it still only reading 1 core max? >> >> My WS2008 runs the process at a consistent 33.03 fps until that ceiling >> gets hit. The image below is the core with 27 users online currently, I've >> also included an "rcon stats" log so that you can see the current fps. And >> see how full that core is becoming as more users connect. >> >> http://i54.tinypic.com/33az7sg.png >> >> 17:24:47 CPU In (KB/s) Out (KB/s) Uptime Map changes FPS >> Players Connects >> 0.00 70.07 269.64 1003 0 33.03 >> 27 86 >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

