This map he is referring to, some of you may know it, is very old. The map never used to generate errors but since the big 2010 orangebox update the map started to produce weird messages in console client side and this one particular sound stopped working. It was, as mentioned probably (or better said, from memory) packed into the bsp, but like some other maps, no longer performs as it was written to. There was no res file that I remember
From: [email protected] [mailto:[email protected]] On Behalf Of Cc2iscooL Sent: Sunday, 23 October 2011 1:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Any way to force sound downloads from a CSS server? Not to mention if you packed the sounds into the map and you weren't the map maker you'd likely have to change the name of the map, lest clients that already downloaded the map previously would get errors that the map CRC didn't match. On Sat, Oct 22, 2011 at 10:19 PM, 1nsane <[email protected]> wrote: There was a time when sound files packed into the bsp only played on the server correctly (so only useful on a listen server). It's no longer an issue though. But that might be a reason why some map makers would have opted not to include sounds in their bsp files. On Sat, Oct 22, 2011 at 10:12 PM, DarthNinja <[email protected]> wrote: The correct way (if the map is made properly) is to pack the sound into the bsp file using pakrat or similar. In your case this would require changing the map file name to something else so the clients download it again. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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