This map he is referring to, some of you may know it, is very old. The map
never used to generate errors but since the big 2010 orangebox update the
map started to produce weird messages in console client side and this one
particular sound stopped working. It was, as mentioned probably (or better
said, from memory) packed into the bsp, but like some other maps, no longer
performs as it was written to. There was no res file that I remember

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Cc2iscooL
Sent: Sunday, 23 October 2011 1:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Any way to force sound downloads from a CSS server?

 

Not to mention if you packed the sounds into the map and you weren't the map
maker you'd likely have to change the name of the map, lest clients that
already downloaded the map previously would get errors that the map CRC
didn't match.

On Sat, Oct 22, 2011 at 10:19 PM, 1nsane <[email protected]> wrote:

There was a time when sound files packed into the bsp only played on the
server correctly (so only useful on a listen server).

 

It's no longer an issue though. But that might be a reason why some map
makers would have opted not to include sounds in their bsp files.

On Sat, Oct 22, 2011 at 10:12 PM, DarthNinja <[email protected]> wrote:

The correct way (if the map is made properly) is to pack the sound into the
bsp file using pakrat or similar.  In your case this would require changing
the map file name to something else so the clients download it again.

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