If it's possible, could you also downgrade these out-of-range errors as
well?

DataTable warning: player: Out-of-range value (345.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.


On Mon, Oct 24, 2011 at 10:02 AM, Henry Goffin <[email protected]>wrote:

> These material errors have always existed and are (mostly) harmless, but
> they have become startup errors in a recent update instead of only appearing
> when a player equips an item which uses that material. This was a temporary
> change and you should see the old behavior restored in a future update.
> These material errors can be safely be ignored by server operators; we'll
> see about downgrading them to a lower logging level.
>
> On Oct 22, 2011, at 9:40 AM, "Jason" <[email protected]> wrote:
>
> Yup, same with my servers.....would like an official answer/response on
> this.
>
> On Sat, Oct 22, 2011 at 7:12 AM, kelly joe <[email protected]>wrote:
>
>> Have the same problem mate, getting spammed with at least ten errors
>> identical to yours listed.
>>
>> Is there any way to 'fix' these?
>>
>> Are they a problem or just like the particle error  pcg thingy?
>>
>> Thanks
>>
>> On 21 October 2011 03:31, G. Hutchinson <[email protected]> wrote:
>>
>>> Few days back with the "big" update my servers where running fine...
>>> Clients on my servers where running fine... In fact running better than ever
>>> in months...With each "patch" now I get worse off. now my 2fort server is
>>> spammed with below as well as a few other errors. Please stop "fixing"
>>> stuff....
>>>
>>>
>>> material models/player/items/medic/**medic_mirror has a normal map and
>>> $basealphae
>>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**all_halo has a normal map and
>>> $basealphae
>>> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_gold has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_silver has a normal
>>> map and $bas
>>> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**id_badge_platinum has a normal
>>> map and $b
>>> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> MDLCache: Failed load of .VVD data for player/items/all_class/skull_**
>>> sodlier.mdl
>>> material models/player/items/all_class/**spacechem_pin has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_gold has a normal map
>>> and $basealp
>>> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_silver has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**weiner_bronze has a normal map
>>> and $basea
>>> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_gold has a
>>> normal map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_silver has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_bronze has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**etf2l_highlander_part has a
>>> normal map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_participant has
>>> a normal m
>>> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular
>>> .
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_1 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_2 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_platinum_3 has a
>>> normal ma
>>> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_1 has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_2 has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_silver_3 has a
>>> normal map
>>> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_iron_1 has a
>>> normal map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_iron_2 has a
>>> normal map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>> material models/player/items/all_class/**ugc_highlander_iron_3 has a
>>> normal map an
>>> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>>> specular.
>>>
>>>
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