How so? Unless the server is keeping the wrong score ....

Now if the guy asked "Hey is there anyway to make (force?) the medics heal more 
than 1 player" then I'm sure someone would tell him to check for a Sourcemod 
plugin ... or something. Which is relevant to running a server.

Asking to revise the scoring system isn't as it's (as far as I know) something 
server ops can't change. And well if they can, it's something they "shouldn't" 
do.

--mauirixxx

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Miikka Virtanen
Sent: Monday, October 24, 2011 9:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux][TF2]theMedic

Actually... yes, it is. Player scoring is most definitely related to server 
administration.

msleeper <[email protected]> wrote:

>Relevant to server administration.
>
>On Mon, Oct 24, 2011 at 6:53 PM, anna rack <[email protected]> wrote:
>> Hey all
>>
>> Just a thought on the medic really. I'm a bit of a stat whore and one thing 
>> that really bothers me are medics that literally only heal the player with 
>> the most points. Now of course they are going to get more assist kills 
>> because of this and they basically won't heal anyone else. Surely a medic 
>> should be rewarded by healing THE TEAM and keeping them forward rather than 
>> concentrating on the one that can give them the most points. It just bothers 
>> me because it's more important to me to keep my team forward and therefore I 
>> heal as many of my team as possible. Is there anyway that the medic can be 
>> rewarded by being a team healer? Like maybe calculating the number of 
>> players that are healed within a time limit together with the amount healed.
>>
>> Just throwing that out there in case Valve fancy something lighter to think 
>> about :D
>>
>> Apologies if this is not the right place for my thoughts!
>>
>> Kind Regards
>>
>> annarack
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