Who cares if people do that? You can already do such a thing with the
game server monitor sites.
On 10/26/2011 11:04 AM, James Botting wrote:
I think it's deliberately not shown as a number to prevent the
inevitable 'my server is better than yours because I have a higher
number' when this system isn't meant to be interpreted like that.
On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald
<voo...@voogru.com <mailto:voo...@voogru.com>> wrote:
Why not just report it as a number? Positive number = good, Negative
number = bad.
The higher the number the better, the lower the number the worse.
- Spencer.
On 10/25/2011 9:51 PM, Fletcher Dunn wrote:
There has been a bug in the TF2 server reputation trend
calculation. Previously, it would only report that the reputation
was either "slightly upward" or "downward fast."
It will be fixed in the next update, to properly show five different
levels: up fast, up slow, steady, down slow, and down fast.
I'm sure that this news comes as a **complete shock** to everybody.
none of us had the SLIGHTEST INKLING that something was amiss, since
it seemed to make such perfect sense.
No seriously, thanks to those who reported this issue. And I
apologize if anybody lost sleep over their server's reputation as a
result of this bug.
And just to be clear: the bug was not in the calculation of the
reputation data and had no effect on quickplay, etc. It only
affects the reporting of the trend message.
Your humble servant,
Fletch
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