This happened on a CS:S server and would probably work for any Orangebox based 
game, plus the STEAMID that was used is banned from tons of servers for using 
crashing/booting scripts. http://www.google.com/search?q=STEAM_0%3A1%3A11902529

From: [email protected]
To: [email protected]
Date: Wed, 9 Nov 2011 23:23:40 +0200
Subject: Re: [hlds] Client 0 overflowed reliable buffer



The game is F2P, it takes less than 2 minutes to create a new account. Note 
that the IP address cannot be spoofed because before sending the connect packet 
you must get a challenge value from server… From: 
[email protected] 
[mailto:[email protected]] On Behalf Of Saul Rennison
Sent: Wednesday, November 09, 2011 10:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client 0 overflowed reliable buffer Don't even think the 
name has to have garbage characters, it would probably work equally well if the 
player was just connecting with a long name. Events are reliable, such as 
player_connect and player_disconnect. So repeatedly connecting and 
disconnecting within a second will result in a huge amount of events being 
distributed to all clients, and hence overflowing the reliable buffer. I can't 
imagine this being fixed shortly, without banning Steam IDs (you need a Steam 
auth ticket to connect to servers).  Kind regards,Saul Rennison

On 9 November 2011 19:57, Ryan Stecker <[email protected]> wrote:The issue 
is legitimate, it's caused by having a client with garbage characters in their 
name connect and disconnect repeatedly. On Wed, Nov 9, 2011 at 1:54 PM, Herover 
<[email protected]> wrote:Use old thread please.
I believe people ended up with the conclusion: don't believe it,
untill program released.

2011/11/9 Joe Brown <[email protected]>:> There seems to be a new 
program out there to boot everyone out of a server,
> one of my servers was hit with it yesterday. I searched around Google for a
> bit and came up with http://www.youtube.com/watch?v=i9E7QipxFIA , which was
> uploaded a few hours after my server was hit. Looking at the logs around the
> time, I saw these lines repeated over x500:
>
> L 11/08/2011 - 19:44:26: "´_Ä1
> ;k¸µ”ï¤#ß×UÔͼÙpd|ôÈ>öGM·U<397><STEAM_0:1:11902529><>" connected, address
> "215.112.144.210:7757"
> L 11/08/2011 - 19:44:26: "´_Ä1
> ;k¸µ”ï¤#ß×UÔͼÙpd|ôÈ>öGM·U<397><STEAM_0:1:11902529><>" disconnected (reason
> "")
> L 11/08/2011 - 19:44:26: "Ør: d[ ˆu srëÝž½ßÖà²ÌN™û,Û
> P!G'<398><STEAM_0:1:11902529><>" connected, address "215.112.144.210:7757"
> L 11/08/2011 - 19:44:26: "Ør: d[ ˆu srëÝž½ßÖà²ÌN™û,Û
> P!G'<398><STEAM_0:1:11902529><>" disconnected (reason "")
> L 11/08/2011 - 19:44:26: "ÓMW§ ”ŽQ‡    ¿ §y ø1ßq’ì ½†Š
> C¤»&&<399><STEAM_0:1:11902529><>" connected, address "215.112.144.210:7757"
>
> I was playing in my server at the time and right around the time of all the
> connects and disconnects, everyone was kicked with "Client 0 overflowed
> reliable buffer"
> The kicker is the IP 215.112.144.210 is a DoD address so it must be a
> spoofed packet.
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