Yeah, i've found it can be think on troubling, but the main focus on TF2 i
would think would be making it get harder on higher up levels, one way to code
this in (I have tried a bit of coding in TF2, but its just too big) is to try
making it that classes do the jobs their designed to do, i mean, how many times
have you seen a sniper smging ppl, or a heavy who doesn't even bother with
pyros, or a medic who never heals? there needs to be a design to make teamwork
more necessary. But, back to hlds, i'm mainly doing GMod at the mo, but there
seems to be allot of troubles with it, I've had to do the usual method of going
through them one at a time, but one thats troubling me at the moment is that
cars have become go-through, they exist as a model, and when you move through
them, some physics slows you down, but doesn't stop you, and you can't drive or
physgun them. Anyone know this problem, or got an idea? its probably VPHYSICS,
though no errors show about that.Date: Sat, 19 Nov 2011 10:59:27 +1100
From: [email protected]
To: [email protected]
Subject: Re: [hlds] Team Fortress 2 Beta Update
Will there ever be an update that fixes STV. It has been months now
with the same problems.
On 19/11/2011 7:04 AM, Tony Paloma wrote:
We've released an optional update for
the Team Fortress 2 Beta. The specific changes include:
- Reduce memory usage on systems running
Windows XP
- Fixed the Steam overlay not working
after yesterday’s update
Thanks,
Tony
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