I wish that there were a straight answer to that question, but everyone seems 
to suffer from a different problem that causes framerate dips, and it's 
difficult to know whose problems a fix will affect.

This change lengthened the amount of time that a dynamic model is cached in 
client memory, so that we don't have to go back to the hard drive for the 
files, and also fixed some bugs where the engine would lock up and stop 
rendering until hard drive access was finished. It probably won't affect 
persistant low FPS, but it may help situations where you turned a corner and 
suddenly experienced a slideshow or a frozen screen for a second or two.


From: [email protected] 
[mailto:[email protected]] On Behalf Of Kyle Sanderson
Sent: Friday, December 02, 2011 4:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 client update released

Is that the long standing frame rate issue where it drops to 30~ then back to 
200+ a bit later? (I'm assuming these numbers are specific to my machine, 
overall result seems to be constant).

Thanks,
Kyle.
On Fri, Dec 2, 2011 at 4:46 PM, Eric Smith 
<[email protected]<mailto:[email protected]>> wrote:
We've released a client update for Team Fortress 2. The notes for the update 
are below.

Thanks.

-Eric

---------------------------------

Team Fortress 2
- Fixed "Checkout Unavailable" error preventing certain accounts from 
purchasing items
- Improved the framerate stuttering issues some clients were experiencing


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