I wish that there were a straight answer to that question, but everyone seems to suffer from a different problem that causes framerate dips, and it's difficult to know whose problems a fix will affect.
This change lengthened the amount of time that a dynamic model is cached in client memory, so that we don't have to go back to the hard drive for the files, and also fixed some bugs where the engine would lock up and stop rendering until hard drive access was finished. It probably won't affect persistant low FPS, but it may help situations where you turned a corner and suddenly experienced a slideshow or a frozen screen for a second or two. From: [email protected] [mailto:[email protected]] On Behalf Of Kyle Sanderson Sent: Friday, December 02, 2011 4:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 client update released Is that the long standing frame rate issue where it drops to 30~ then back to 200+ a bit later? (I'm assuming these numbers are specific to my machine, overall result seems to be constant). Thanks, Kyle. On Fri, Dec 2, 2011 at 4:46 PM, Eric Smith <[email protected]<mailto:[email protected]>> wrote: We've released a client update for Team Fortress 2. The notes for the update are below. Thanks. -Eric --------------------------------- Team Fortress 2 - Fixed "Checkout Unavailable" error preventing certain accounts from purchasing items - Improved the framerate stuttering issues some clients were experiencing _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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