Thanks a lot for that one.

>________________________________
> From: Henry Goffin <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]> 
>Sent: Saturday, 3 December 2011, 2:08
>Subject: Re: [hlds] Team Fortress 2 client update released
> 
>
>I wish that there were a straight answer to that question, but everyone seems 
>to suffer from a different problem that causes framerate dips, and it's 
>difficult to know whose problems a fix will affect.
> 
>This change lengthened the amount of time that a dynamic model is cached in 
>client memory, so that we don't have to go back to the hard drive for the 
>files, and also fixed some bugs where the engine would lock up and stop 
>rendering until hard drive access was finished. It probably won't affect 
>persistant low FPS, but it may help situations where you turned a corner and 
>suddenly experienced a slideshow or a frozen screen for a second or two.
> 
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Kyle Sanderson
>Sent: Friday, December 02, 2011 4:59 PM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] Team Fortress 2 client update released
> 
>Is that the long standing frame rate issue where it drops to 30~ then back to 
>200+ a bit later? (I'm assuming these numbers are specific to my machine, 
>overall result seems to be constant).
> 
>Thanks,
>Kyle.
>On Fri, Dec 2, 2011 at 4:46 PM, Eric Smith <[email protected]> wrote:
>We've released a client update for Team Fortress 2. The notes for the update 
>are below.
>
>Thanks.
>
>-Eric
>
>---------------------------------
>
>Team Fortress 2
>- Fixed "Checkout Unavailable" error preventing certain accounts from 
>purchasing items
>- Improved the framerate stuttering issues some clients were experiencing
>
>
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