Thanks a lot for that one.
>________________________________
> From: Henry Goffin <[email protected]>
>To: Half-Life dedicated Win32 server mailing list
><[email protected]>
>Sent: Saturday, 3 December 2011, 2:08
>Subject: Re: [hlds] Team Fortress 2 client update released
>
>
>I wish that there were a straight answer to that question, but everyone seems
>to suffer from a different problem that causes framerate dips, and it's
>difficult to know whose problems a fix will affect.
>
>This change lengthened the amount of time that a dynamic model is cached in
>client memory, so that we don't have to go back to the hard drive for the
>files, and also fixed some bugs where the engine would lock up and stop
>rendering until hard drive access was finished. It probably won't affect
>persistant low FPS, but it may help situations where you turned a corner and
>suddenly experienced a slideshow or a frozen screen for a second or two.
>
>
>From:[email protected]
>[mailto:[email protected]] On Behalf Of Kyle Sanderson
>Sent: Friday, December 02, 2011 4:59 PM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] Team Fortress 2 client update released
>
>Is that the long standing frame rate issue where it drops to 30~ then back to
>200+ a bit later? (I'm assuming these numbers are specific to my machine,
>overall result seems to be constant).
>
>Thanks,
>Kyle.
>On Fri, Dec 2, 2011 at 4:46 PM, Eric Smith <[email protected]> wrote:
>We've released a client update for Team Fortress 2. The notes for the update
>are below.
>
>Thanks.
>
>-Eric
>
>---------------------------------
>
>Team Fortress 2
>- Fixed "Checkout Unavailable" error preventing certain accounts from
>purchasing items
>- Improved the framerate stuttering issues some clients were experiencing
>
>
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