Hi Fletcher,

Does this change in stance mean we will some day see quick matching/quickplay 
for nocrits/disable damage spread/disable weapon spread servers? Competitive 
people like fresh blood too.



----- Original Message -----
From: Fletcher Dunn <[email protected]>
Date: Thursday, December 8, 2011 2:00 pm
Subject: [hlds] Let's be honest
To:  "Half-Life dedicated Linux server mailing list     
([email protected])" <[email protected]>, 
"Half-Life dedicated Win32 server mailing list        
([email protected])" <[email protected]>

> We all know that some server operators run mods specifically 
> designed to falsify information sent to the Valve backend and to 
> their players.  These mods inaccurately report the player 
> count and whether players are human or not.  They conceal 
> that significant modifications to gameplay have been made.  
> This is detrimental to players' experience.
> 
> Perhaps some server operators would actually prefer to not run 
> these mods, but feel that it is necessary to compete and 
> maintain their community.  For this reason, Valve has made 
> the decision not to take any action against any server operators 
> at this time.
> 
> We will be directly contacting some of the "institutional 
> offenders" who are using these mods on multiple servers.  
> However, whether we contact you directly or not, this email 
> serves as warning to all server operators that we do have the 
> ability to detect this class of behavior, and, going forward, we 
> are going to be more aggressive at policing it.  If we 
> determine that you are modifying the network stream or otherwise 
> circumventing basic security measures, we will take the actions 
> needed to maintain a positive environment for our players.
> 
> To be perfectly clear, here are some examples of the 
> modifications and behaviours which we consider especially 
> harmful to our community:
> 
> *         Forging or 
> modifying network communications used to describe server 
> properties to the backend or directly to clients.
> 
> *         Concealing the 
> fact that bots are bots, and making them appear as human 
> players.  (Running bots is OK, as long as no modifications 
> are made that make it difficult for players to identify which 
> players are bots and which are humans.)
> 
> *         Interfering 
> with the mechanisms that advertise modifications to gameplay 
> rules in the server browser.  (For example, nocrits, 
> gravity, respawn times, etc.)  Experimenting with gameplay 
> modifications is encouraged, but any mechanisms in the engine 
> designed to alert players to those modifications must be allowed 
> to function.
> 
> *         Listing the 
> same game server multiple times in the master server.
> 
> Thank you,
> Fletcher Dunn
> 
>
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