Hi Fletcher, Does this change in stance mean we will some day see quick matching/quickplay for nocrits/disable damage spread/disable weapon spread servers? Competitive people like fresh blood too.
----- Original Message ----- From: Fletcher Dunn <[email protected]> Date: Thursday, December 8, 2011 2:00 pm Subject: [hlds] Let's be honest To: "Half-Life dedicated Linux server mailing list ([email protected])" <[email protected]>, "Half-Life dedicated Win32 server mailing list ([email protected])" <[email protected]> > We all know that some server operators run mods specifically > designed to falsify information sent to the Valve backend and to > their players. These mods inaccurately report the player > count and whether players are human or not. They conceal > that significant modifications to gameplay have been made. > This is detrimental to players' experience. > > Perhaps some server operators would actually prefer to not run > these mods, but feel that it is necessary to compete and > maintain their community. For this reason, Valve has made > the decision not to take any action against any server operators > at this time. > > We will be directly contacting some of the "institutional > offenders" who are using these mods on multiple servers. > However, whether we contact you directly or not, this email > serves as warning to all server operators that we do have the > ability to detect this class of behavior, and, going forward, we > are going to be more aggressive at policing it. If we > determine that you are modifying the network stream or otherwise > circumventing basic security measures, we will take the actions > needed to maintain a positive environment for our players. > > To be perfectly clear, here are some examples of the > modifications and behaviours which we consider especially > harmful to our community: > > * Forging or > modifying network communications used to describe server > properties to the backend or directly to clients. > > * Concealing the > fact that bots are bots, and making them appear as human > players. (Running bots is OK, as long as no modifications > are made that make it difficult for players to identify which > players are bots and which are humans.) > > * Interfering > with the mechanisms that advertise modifications to gameplay > rules in the server browser. (For example, nocrits, > gravity, respawn times, etc.) Experimenting with gameplay > modifications is encouraged, but any mechanisms in the engine > designed to alert players to those modifications must be allowed > to function. > > * Listing the > same game server multiple times in the master server. > > Thank you, > Fletcher Dunn > >
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