slow clap

On Thu, Dec 8, 2011 at 4:00 PM, Fletcher Dunn
<[email protected]> wrote:
> We all know that some server operators run mods specifically designed to
> falsify information sent to the Valve backend and to their players.  These
> mods inaccurately report the player count and whether players are human or
> not.  They conceal that significant modifications to gameplay have been
> made.  This is detrimental to players’ experience.
>
>
>
> Perhaps some server operators would actually prefer to not run these mods,
> but feel that it is necessary to compete and maintain their community.  For
> this reason, Valve has made the decision not to take any action against any
> server operators at this time.
>
>
>
> We will be directly contacting some of the “institutional offenders” who are
> using these mods on multiple servers.  However, whether we contact you
> directly or not, this email serves as warning to all server operators that
> we do have the ability to detect this class of behavior, and, going forward,
> we are going to be more aggressive at policing it.  If we determine that you
> are modifying the network stream or otherwise circumventing basic security
> measures, we will take the actions needed to maintain a positive environment
> for our players.
>
>
>
> To be perfectly clear, here are some examples of the modifications and
> behaviours which we consider especially harmful to our community:
>
> ·         Forging or modifying network communications used to describe
> server properties to the backend or directly to clients.
>
> ·         Concealing the fact that bots are bots, and making them appear as
> human players.  (Running bots is OK, as long as no modifications are made
> that make it difficult for players to identify which players are bots and
> which are humans.)
>
> ·         Interfering with the mechanisms that advertise modifications to
> gameplay rules in the server browser.  (For example, nocrits, gravity,
> respawn times, etc.)  Experimenting with gameplay modifications is
> encouraged, but any mechanisms in the engine designed to alert players to
> those modifications must be allowed to function.
>
> ·         Listing the same game server multiple times in the master server.
>
>
>
> Thank you,
>
> Fletcher Dunn
>
>
>
>
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