slow clap On Thu, Dec 8, 2011 at 4:00 PM, Fletcher Dunn <[email protected]> wrote: > We all know that some server operators run mods specifically designed to > falsify information sent to the Valve backend and to their players. These > mods inaccurately report the player count and whether players are human or > not. They conceal that significant modifications to gameplay have been > made. This is detrimental to players’ experience. > > > > Perhaps some server operators would actually prefer to not run these mods, > but feel that it is necessary to compete and maintain their community. For > this reason, Valve has made the decision not to take any action against any > server operators at this time. > > > > We will be directly contacting some of the “institutional offenders” who are > using these mods on multiple servers. However, whether we contact you > directly or not, this email serves as warning to all server operators that > we do have the ability to detect this class of behavior, and, going forward, > we are going to be more aggressive at policing it. If we determine that you > are modifying the network stream or otherwise circumventing basic security > measures, we will take the actions needed to maintain a positive environment > for our players. > > > > To be perfectly clear, here are some examples of the modifications and > behaviours which we consider especially harmful to our community: > > · Forging or modifying network communications used to describe > server properties to the backend or directly to clients. > > · Concealing the fact that bots are bots, and making them appear as > human players. (Running bots is OK, as long as no modifications are made > that make it difficult for players to identify which players are bots and > which are humans.) > > · Interfering with the mechanisms that advertise modifications to > gameplay rules in the server browser. (For example, nocrits, gravity, > respawn times, etc.) Experimenting with gameplay modifications is > encouraged, but any mechanisms in the engine designed to alert players to > those modifications must be allowed to function. > > · Listing the same game server multiple times in the master server. > > > > Thank you, > > Fletcher Dunn > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

