Sadly, in order to do overlay on a Direct3d game and have it work on multiple 
version, you have to inject and/or api hook. There's no clean interface for 
simply registering your DLL to be called at the end of the frame processing. 
Not to mention, you have to really integrate into the pipeline to do things as 
slick as say Steam overlay ( register fonts, textures, etc... ). Lots of 
hooking. And all that code looks very similar to what a cheat would do to draw 
say ESP on the frame.
 
 
 
 

________________________________

From: [email protected] on behalf of Calvin Judy
Sent: Thu 1/12/2012 2:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Overwolf + VAC


The overlay doesn't inject anything, and using an API has nothing to do with 
injection. It's called an overlay for a reason.
 
And the punkbuster comment is not true, it's been tested on all games with no 
cheat detection results, you should check out teamspeaks website, they're only 
promoting it to millions of users. 
 
It's fine, not being detected because it isn't injecting.

        ----- Original Message ----- 
        From: dmex <mailto:[email protected]>  
        To: 'Half-Life dedicated Win32 server mailing list' 
<mailto:[email protected]>  
        Sent: Wednesday, January 11, 2012 1:41 PM
        Subject: Re: [hlds] Overwolf + VAC


        Your ignorant if you think Steam's overlay doesn't do injection, It 
also does API hooking ;)

         

        I would be careful about using it with Punkbuster enabled games, It if 
happens Overwolf uses the same technique as a cheat tool, Punkbuster will 
consider it a cheat tool and invoke a kick and/or ban.

         

        From: [email protected] 
[mailto:[email protected]] On Behalf Of Calvin Judy
        Sent: Thursday, 12 January 2012 2:00 PM
        To: Half-Life dedicated Win32 server mailing list
        Subject: Re: [hlds] Overwolf + VAC

         

        You're ignorant if you think the only thing VAC checks for is changes 
in .dlls or .exes, however Overworlf doesn't inject, it's just an d3d overlay, 
like the steam in-game overlay.

                ----- Original Message ----- 

                From: Eduard Osman <mailto:[email protected]>  

                To: Half-Life dedicated Win32 server mailing list 
<mailto:[email protected]>  

                Sent: Wednesday, January 11, 2012 9:57 AM

                Subject: Re: [hlds] Overwolf + VAC

                 

                Doea it modify any .dll or .exe files? If not, then it will not 
trigger it.

                On Jan 11, 2012 4:52 PM, "Tuga aka mabaclu" <[email protected]> 
wrote:

                Does using Overwolf in Counter-Strike 1.6 trigger a VAC ban? 
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