I would imagine either the same, or less, load as a TF2 server.

On Monday, March 19, 2012, hlds <h...@kirby420.com> wrote:
> I find it offensive you consider anything on SPUF to be a 'discussion' <3
>
>
> On topic: I wonder if anyone at Valve could comment on what the server
performance requirements for CS:GO dedi's will be versus srcds, or is this
just going to be another instance of hacking new 'features' into the
existing srcds tree and filling it with performance degrading bugs that
won't get fi.... nevermind.
>
>
> But yeah, is this going to put a comparable load on the server for say a
CS:GO 24 slot vs TF2 24 slot?
>
>
>
> On 3/19/2012 9:06 AM, Ivan wrote:
>>
>> I hope I am doing this right, this is my first time actually posting
here. Anyway, SPUF forums are usually clustered by a bunch of script
kiddies and isn't the best place for a constructive discussion, at least
from my experience. This mailing list allows for direct communication
between server admins and Valve, while SPUF are more focused on a
discussion between gamers. :)
>>
>> On Mon, 19 Mar 2012 13:58:28 +0100, <hlds-requ...@list.valvesoftware.com>
wrote:
>>
>>> Date: Mon, 19 Mar 2012 12:58:17 +0000
>>> From: Yuki <d...@dazzozo.com>
>>> To: Half-Life dedicated Win32 server mailing list
>>> <hlds@list.valvesoftware.com>
>>> Subject: Re: [hlds] CS GO BETA KEY
>>> Message-ID: <cfb51c19-ba60-41b5-b8a4-da8d6a6db...@email.android.com>
>>> Content-Type: text/plain; charset="utf-8"
>>>
>>> I often question why the mailing list exists. I mean SPUF does the same
job right?
>>>
>>> -snip-
>>
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>
>
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-- 


Kind regards,
*Saul Rennison*
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