On Fri, Apr 13, 2012 at 09:16:40PM -0300, Bruno Garcia wrote: > First, the demo file won't record any crucial information...
What makes you think this? The client being unusable happens if you play back the demo, so whatever (at least the clientside breakage) is, it's recorded there. > plus, these exploits aren't valve commands being messed up, it could > be protocols being buggy; for example sending the connection packet of > 300 different clients... Making everyone on the server being unable to press buttons via FCVAR_SERVER_CAN_EXECUTE could be a "buggy protocol"? It's obviously something on the game level. What are you getting at here? > And secondly, this reminds me of the disconnect message exploit, that would > *also block FVAR*, but I wouldn't worry about that exploit, it's already > fixed! Well then it's obviously different then if it was patched, but maybe related. Anyways, I sent the demo to someone reputable offlist who (hopefully) knows what he's doing. Anyone with any other suggestions please say. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

