Well, they claimed after CS:GO was announced and this happened, that
wouldn't occur, however it has *Shocker*. Remember, if any shared content
(materials/sounds/models) changes, CS:S will "update" as well.

To the best of my knowledge, the last real CS:S update occurred on February
9th, the rest have been shared client changes.

We're now 10 updates behind, 3 with 'announced' engine changes.
Kyle.

On Wed, Apr 18, 2012 at 6:26 AM, Dominik Friedrichs <[email protected]> wrote:

> When was the last CS:S update? I cant actually remember. Why would they
> even bother to update that when theres CS:GO coming up and all? Just sayin'.
>
>
> On 2012/04/18 04:23, Kyle Sanderson wrote:
>
>> It's cool. For whatever reason, Valve decided to 'detach' CS:S from "The
>> World" (Again). Hopefully we'll continue to get exploit fixes, even
>> having them delayed like it is at the moment is better then not having
>> them at all.
>>
>> Ugh Forlix lol :(
>>
>> Thanks,
>> Kyle.
>>
>
>
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