I have not updated but I am still playing on a valve server... On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith <[email protected]> wrote: > Well update CS:S soon with the shared changes. Part of the reason we moved > CS:S to its own Steam depots was to avoid disturbing the community every time > we update any of the other games. > > -Eric > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Kyle Sanderson > Sent: Wednesday, June 27, 2012 6:23 PM > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux > server mailing list > Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates > Released > > Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's > been an issue on every platform since launch, and it would be fantastic if > it was included for Counter-Strike: Source as well. > > Thanks, > Kyle. > > On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith <[email protected]> wrote: > >> We've released mandatory updates to Team Fortress 2, Day of Defeat: >> Source, and Half-Life 2: Deathmatch. The notes for the updates are below. >> >> -Eric >> >> ------------------------------ >> >> Source Engine Changes (TF2, DoD:S, HL2:DM) >> - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow >> server admins to control the maximum RCON packet size and whether or not >> users get banned for exceeding that limit. The defaults reflect the >> existing behavior. >> - Fixed not being able to import custom spray images on Macs >> - Fixed Macs cancelling http map downloads that take longer than 30 seconds >> >> Team Fortress 2 >> - Added Pyrovision! >> - Added new game mode Special Delivery and map Doomsday! >> - Friendly players glow when carrying the flag >> - Fixed rare cases where flag could fall out of the world >> - Fixed cases where the Payload HUD looked like the cart is still on a >> hill when it isn't >> - Fixed cases where some clients didn't receive broadcasts about long >> continuous particle effects being started or stopped >> - Updated the HTML renderer for displaying server MOTD >> - Votes created by a dedicated server no longer trigger a failed vote >> cooldown >> - Fixed map triggered annotation events not working on dedicated servers >> - Fixed the game crashing if tempents are created that use invalid >> materials >> - Using a Name Tag while in game notifies everyone of the name change >> - Fixed Strange Part: Projectiles Reflected not tracking grenade and >> sentry rocket deflections >> - Added new items >> * City on Fire item sets >> * Pyroland weapons and cosmetics >> * Community-contributed cosmetic items for all classes >> * Mysterious treasures have been incinerated, but are now craftable >> * Added crafting recipe for Pile of Ash >> * Scorched Keys are now available in the store for a limited time >> * New promo item >> - Weapon balancing changes >> * Gloves of Running Urgently >> * Removed self-damage over time penalty >> * Heavy takes mini-crits while active and for 3 seconds >> after switching away >> * Attack damage penalty reduced from -50% to -25% >> * Tomislav >> * Spin-up speed bonus reduced from +40% to +10% >> * Quick-Fix >> * Medic mirrors blast jump of their heal target >> * Crusader's Crossbow >> * Reload speed time reduced by +40% >> * Cozy Camper >> * Regenerates 1 heath per second >> * Reduced movement penalty from -90% to -80% >> * Sticky Jumper and Rocket Jumper >> * Added 'flying' sound to blast jumps >> * The Concheror >> * Changed rage building source from "damage done and damage >> received" to only "damage done" >> * Increased the rate at which Rage builds for this item by >> +25% >> * The Equalizer >> * Removed player move speed modification and added it to a >> new item named The Escape Plan >> * All owners of the Equalizer will be automatically granted >> The Escape Plan >> * Crit-a-Cola >> * Added +25% increased movement speed while active >> * Increased duration from 6 to 8 seconds >> * Atomic Bonk >> * Increased duration from 6 to 8 seconds >> * All Flamethrowers >> * Increased base damage by +10%. >> * Backburner >> * Removed +10% damage bonus attribute >> * Note: Because of base damage increase, damage remains >> unchanged >> * Degreaser >> * Added -10% damage penalty attribute >> * Note: Because of base damage increase, damage remains >> unchanged >> * Phlogistinator >> * Damage defense while taunting reduced from -90% to -75% >> - Item bug fixes >> * Fixed sentry sometimes spawning in shielded mode while the >> Wrangler was equipped, but not deployed >> * Improved visual and audio cues for when the Manmelter is ready to >> fire >> * Fixed Manmelter being able to earn crits via friendly Pyro >> self-damage >> * Fixed Scotch Bonnet's blue team skin not showing >> * Fixed Unarmed Combat's taunt not working >> * Unarmed Combat's color now matches the team using it >> * Fixed the Apparition's Aspect showing a burning texture in DX8 >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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