Any reason you can’t use the big servers _*without*_ virtualisation?

I´ve testet srcds and hlds with binding on alias eth0:0;eth0:1 and start
command +ip eth0:0 or +ip eth0:1, but the Server won´t show up in
Gameserverlist of steam or hlds. If you add it as a favorite you´ll find
the gameserver.
This won´t work for us.

2012/4/25 <[email protected]>

> Any reason you can’t use the big servers _*without*_ virtualisation?****
>
> ** **
>
> One thing I would say is unless your 40 severs were all single core, your
> game-server-to-execution-thread ratio will fall dramatically.  With FPS
> servers, it’s sometimes not so much about the raw CPU power, and more about
> timely processing.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *nemix
> *Sent:* 25 April 2012 17:04
> *To:* [email protected]
> *Subject:* [hlds] Experience with Virtualization****
>
> ** **
>
> Hi there,****
>
> ** **
>
> has anybody good experience with hlds/srdcs in a Xenserver or
> ESXi Environment?****
>
> We have to renew Servers for our Event and are currently in discussion
> with our sponsor:****
>
> ** **
>
> He would prefer 4-5 "big" Server (Dual Xeon; 64GB Ram, 15k SAS HDDs) and
> we should use some virtual stuff (like Xen/ESXi).****
>
> ** **
>
> Currently we are using 40 Hardware Servers, install Debian with patched
> Kernel and run 4-6 hlds/srcds on each server. With this setup we have good
> expierence and would like to keep it up.****
>
> But our sponsor have to give back the Servers and we have to find another
> solution.****
>
> ** **
>
> I´ve tested hlds and srcds in a ESXi 5 Environment with 10 Players and
> couldn´t find any issues or spikes.****
>
> ** **
>
> Any expierence here with big Servers and Virtual stuff for Gameservers?***
> *
>
> ** **
>
> Regards****
>
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