Any reason you can’t use the big servers _*without*_ virtualisation? I´ve testet srcds and hlds with binding on alias eth0:0;eth0:1 and start command +ip eth0:0 or +ip eth0:1, but the Server won´t show up in Gameserverlist of steam or hlds. If you add it as a favorite you´ll find the gameserver. This won´t work for us.
2012/4/25 <[email protected]> > Any reason you can’t use the big servers _*without*_ virtualisation?**** > > ** ** > > One thing I would say is unless your 40 severs were all single core, your > game-server-to-execution-thread ratio will fall dramatically. With FPS > servers, it’s sometimes not so much about the raw CPU power, and more about > timely processing.**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *nemix > *Sent:* 25 April 2012 17:04 > *To:* [email protected] > *Subject:* [hlds] Experience with Virtualization**** > > ** ** > > Hi there,**** > > ** ** > > has anybody good experience with hlds/srdcs in a Xenserver or > ESXi Environment?**** > > We have to renew Servers for our Event and are currently in discussion > with our sponsor:**** > > ** ** > > He would prefer 4-5 "big" Server (Dual Xeon; 64GB Ram, 15k SAS HDDs) and > we should use some virtual stuff (like Xen/ESXi).**** > > ** ** > > Currently we are using 40 Hardware Servers, install Debian with patched > Kernel and run 4-6 hlds/srcds on each server. With this setup we have good > expierence and would like to keep it up.**** > > But our sponsor have to give back the Servers and we have to find another > solution.**** > > ** ** > > I´ve tested hlds and srcds in a ESXi 5 Environment with 10 Players and > couldn´t find any issues or spikes.**** > > ** ** > > Any expierence here with big Servers and Virtual stuff for Gameservers?*** > * > > ** ** > > Regards**** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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