If you are running windows (which I assume you are or at some point were because this is the windows mailing list) Tcadmin has implemented a vm system which actually seems to work without actually installing vm software. It works pretty well with some of the testing I have done.
-----Original message----- From: Steven Sumichrast [email protected] Date: Wed, 25 Apr 2012 15:20:28 -0400 To: Half-Life dedicated Win32 server mailing list [email protected] Subject: Re: [hlds] Fwd: Re: Experience with Virtualization > I run all of my servers on ESXi 4 currently. Absolutely no issues. > > On Wed, Apr 25, 2012 at 2:15 PM, Cameron Munroe > <[email protected]>wrote: > > > All of my servers run on XenServer with no issue, however they have a CPU > > cost to run, so make less VMs with more game servers on that vm. You also > > need to make sure that this hardware is dedicated to you if you are running > > a event as generally I have found 1 core = 1 game server. BTW make sure you > > run this as 64bit and you will get a bonus in performance. > > > > > > -------- Original Message -------- > > Subject: Re: [hlds] Experience with Virtualization > > Date: 2012-04-25 09:49 > > From: Ken Bateman <[email protected]> > > To: [email protected] > > Reply-To: Half-Life dedicated Win32 server mailing list < > > [email protected]> > > > > On 4/25/2012 12:31 PM, Charles Mabbott wrote: > > > >> In a general sense, the issue you will see with Virtualization is if the > >> hardware itself gets busy, you're VM will not get CPU cycles it needs. > >> (%ACTIVE is the VMware term) If you can guarantee the hardware won't get > >> that busy, you should be alright, but if there is a chance, it mgiht or you > >> don't have direct control over the actual hardware, you could run into > >> issues down the road. > >> > >> My experience with a TF2 server running on a Xen VPS ( > > http://www.linode.com/ ) has been that I/O was the limiting factor. I > > got much choppier performance when I had replays and SourceTV demos enabled. > > > > Also, you can dramatically reduce the memory footprint of multiple servers > > running on the same box if you make smart use of symlinks or directory > > junctions. > > > > -Ken > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > > > > -- > > -- Cameron Munroe > > > > http://www.cameronmunroe.com/ > > http://www.munroenet.com/ > > http://www.gaming-servers.net/ > > > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

