I remember it never showing up. :( On Fri, Apr 27, 2012 at 3:30 PM, Invalid Protocol < [email protected]> wrote:
> http://www.mail-archive.com/[email protected]/msg61635.html > **** > > ** ** > > The changelog contains "Added a server console message when a player is > sent to the server via the matchmaking system", but it doesn’t work. > Probably the GC does not send the CMsgTFQuickplay_PlayerJoining message to > servers. The log message should look like “(Quickplay) Incoming player”.** > ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *1nsane > *Sent:* Friday, April 27, 2012 9:25 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] [hlds_linux] Suddenly very low server population**** > > ** ** > > Is there an official way to tell when a player connects from quickplay? > Because based on your stats it seems I'm logging the wrong thing. That or > the servers are just very quick play dependent which leads to different > stats and that is the problem there. **** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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