I remember it never showing up. :(

On Fri, Apr 27, 2012 at 3:30 PM, Invalid Protocol <
[email protected]> wrote:

> http://www.mail-archive.com/[email protected]/msg61635.html
> ****
>
> ** **
>
> The changelog contains "Added a server console message when a player is
> sent to the server via the matchmaking system", but it doesn’t work.
> Probably the GC does not send the CMsgTFQuickplay_PlayerJoining message to
> servers. The log message should look like “(Quickplay) Incoming player”.**
> **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *1nsane
> *Sent:* Friday, April 27, 2012 9:25 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Suddenly very low server population****
>
> ** **
>
> Is there an official way to tell when a player connects from quickplay?
> Because based on your stats it seems I'm logging the wrong thing. That or
> the servers are just very quick play dependent which leads to different
> stats and that is the problem there. ****
>
> ** **
>
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