And how many are connections to idle or trade servers? :P

On Fri, May 4, 2012 at 8:26 PM, Cc2iscooL <[email protected]> wrote:

> Quoted from Fletcher on the subject of populating a server.
>
> "I do not think that this experiment is the cause of anybody's trouble
> populating their server, for the following reasons: First, the experiment
> has a symmetric effect on Valve servers and community servers.  Second, the
> control group, which receives no bias either way, is larger than either
> experimental group.  Finally, the majority of server connections these days
> are still made through the server browser.  (Somewhere around 65%.)
> Quickplay accounts for less than 20% of all server connections.  (The
> other 15-20% or so are direct connections, friends accepting invites,
> launching with "connect" on the command line, etc.)"
>
>
> On Fri, May 4, 2012 at 8:13 PM, Team BOOM! <[email protected]> wrote:
>
>> **
>>
>> Since we’re all taking about Quickplay and the “Policy of Truth”, I
>> wanted to hear your guys’ thoughts about getting your own server populated
>> and how it’s our responsibility to fill our own servers. ****
>>
>> ** **
>>
>> While I don’t disagree with that statement, this is now more difficult
>> for custom server operators than ever before. Bear in mind all my servers
>> meet Valve’s Quickplay requirements, but because of Quickplay, I haven’t
>> considered a custom server for a while, even though I really wanted to run
>> a couple. Here’s why.****
>>
>> ** **
>>
>> If you run a relatively stock server that meets Valve’s requirements for
>> Quickplay, you get the Quickplay traffic, simple enough. But if you alter
>> “certain” things that customize your server without cheating, like adding
>> some slots or lowering the re-spawn times for people who like that stuff,
>> then not only will you be blocked from getting Quickplay traffic, but your
>> server will actually be competing against Quickplay for it’s share of users
>> who may like your custom server but will never see it in the Quickplay
>> list. ****
>>
>> ** **
>>
>> Many newer players will never see your custom servers, or even know about
>> them unless they experiment with the server browser, so I can see how
>> Quickplay can hurt communities who have always run custom servers that
>> don’t meet Valve’s requirements.****
>>
>> ** **
>>
>> Correct me if I’m wrong, and I very well may be, but I believe most of
>> the operators cheating with bots and fakes are doing it to draw Quickplay
>> traffic to a custom server that would otherwise miss it. So, like many
>> people on this list have said here before, if Quickplay just had a custom
>> tab with options, I bet all the people who feel they need to cheat the
>> system to get the Quickplay traffic for their custom servers would stop
>> immediately because they would get a share of the traffic naturally. ****
>>
>> ** **
>>
>> Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
>> players that are currently showing up on my server list and that would help
>> even more.****
>>
>> ** **
>>
>> Just my 2-cents. Your thoughts?****
>>
>> - Mike  ****
>>
>> ** **
>>  ------------------------------
>>
>> *From:* **[email protected]** [mailto:**
>> [email protected]**] *On Behalf Of *E. Olsen
>> *Sent:* Friday, May 04, 2012 2:59 PM
>>
>> *To:* **Half-Life dedicated Win32 server mailing list**
>> *Subject:* Re: [hlds] Policy of Truth??
>> ****
>>
>>  ** **
>>
>> Yeah - let's not paint communities whose members donate to support their
>> servers as something negative. Community supported servers are as old as pc
>> gaming itself. Not all communities that are member-supported are "pay to
>> win". We sure as hell aren't.****
>>
>> On Fri, May 4, 2012 at 5:05 PM, ics <[email protected]> wrote:****
>>
>> So what about servers that never have run fake player plugin, never have
>> asked donations or never had given fake hats or anykind of that sort of
>> stuff to players to wear. How come those servers can have them full of
>> players before and after if you cannot without any "dirty" tricks?
>>
>> -ics
>>
>> 4.5.2012 22:29, shawn kirjoitti:****
>>
>> Personally, I kinda feel cheated by all of this...Valve asked us to get
>> rid of our fake playercount plugin (that actually kept our servers full),
>> we did, and now most of our servers are empty...
>>
>> Before that, we raised money by asking for donations, and gave donators
>> access to hats on JUST our servers. Valve asked us to stop that, and we did.
>>
>> Yeah, I'd like to see the `policy of truth' enforced more, but I'd also
>> like to win the lottery.
>>
>>
>> and to top it off, the lag issues that I've been fighting seem to get
>> worse with every update... (more about this in another post to come)
>>
>> --Razer@FFN
>>
>> On 5/4/2012 12:02 PM, 1nsane wrote:****
>>
>> One could argue: Now more so than ever.
>>
>> By tricking quickplay you can have a full server in minutes. To add to
>> that, use of fakeplayers is now low considered to what it was before.
>> Making it even more effective.
>>
>> I don't think wonkagaming will be releasing anything though. This is
>> just his way of attempting to elicit a personal response from valve. I
>> bet they stopped responding to his emails.
>>
>> There were better ways of bringing this particular issue to light in
>> public. One that did not involve threats and offending other users.****
>>
>>
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>>
>>
>>
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>>
>> ** **
>>
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>>
>
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