And how many are connections to idle or trade servers? :P On Fri, May 4, 2012 at 8:26 PM, Cc2iscooL <[email protected]> wrote:
> Quoted from Fletcher on the subject of populating a server. > > "I do not think that this experiment is the cause of anybody's trouble > populating their server, for the following reasons: First, the experiment > has a symmetric effect on Valve servers and community servers. Second, the > control group, which receives no bias either way, is larger than either > experimental group. Finally, the majority of server connections these days > are still made through the server browser. (Somewhere around 65%.) > Quickplay accounts for less than 20% of all server connections. (The > other 15-20% or so are direct connections, friends accepting invites, > launching with "connect" on the command line, etc.)" > > > On Fri, May 4, 2012 at 8:13 PM, Team BOOM! <[email protected]> wrote: > >> ** >> >> Since we’re all taking about Quickplay and the “Policy of Truth”, I >> wanted to hear your guys’ thoughts about getting your own server populated >> and how it’s our responsibility to fill our own servers. **** >> >> ** ** >> >> While I don’t disagree with that statement, this is now more difficult >> for custom server operators than ever before. Bear in mind all my servers >> meet Valve’s Quickplay requirements, but because of Quickplay, I haven’t >> considered a custom server for a while, even though I really wanted to run >> a couple. Here’s why.**** >> >> ** ** >> >> If you run a relatively stock server that meets Valve’s requirements for >> Quickplay, you get the Quickplay traffic, simple enough. But if you alter >> “certain” things that customize your server without cheating, like adding >> some slots or lowering the re-spawn times for people who like that stuff, >> then not only will you be blocked from getting Quickplay traffic, but your >> server will actually be competing against Quickplay for it’s share of users >> who may like your custom server but will never see it in the Quickplay >> list. **** >> >> ** ** >> >> Many newer players will never see your custom servers, or even know about >> them unless they experiment with the server browser, so I can see how >> Quickplay can hurt communities who have always run custom servers that >> don’t meet Valve’s requirements.**** >> >> ** ** >> >> Correct me if I’m wrong, and I very well may be, but I believe most of >> the operators cheating with bots and fakes are doing it to draw Quickplay >> traffic to a custom server that would otherwise miss it. So, like many >> people on this list have said here before, if Quickplay just had a custom >> tab with options, I bet all the people who feel they need to cheat the >> system to get the Quickplay traffic for their custom servers would stop >> immediately because they would get a share of the traffic naturally. **** >> >> ** ** >> >> Now eliminate or reduce the 636 Valve-run TF2 servers competing for our >> players that are currently showing up on my server list and that would help >> even more.**** >> >> ** ** >> >> Just my 2-cents. Your thoughts?**** >> >> - Mike **** >> >> ** ** >> ------------------------------ >> >> *From:* **[email protected]** [mailto:** >> [email protected]**] *On Behalf Of *E. Olsen >> *Sent:* Friday, May 04, 2012 2:59 PM >> >> *To:* **Half-Life dedicated Win32 server mailing list** >> *Subject:* Re: [hlds] Policy of Truth?? >> **** >> >> ** ** >> >> Yeah - let's not paint communities whose members donate to support their >> servers as something negative. Community supported servers are as old as pc >> gaming itself. Not all communities that are member-supported are "pay to >> win". We sure as hell aren't.**** >> >> On Fri, May 4, 2012 at 5:05 PM, ics <[email protected]> wrote:**** >> >> So what about servers that never have run fake player plugin, never have >> asked donations or never had given fake hats or anykind of that sort of >> stuff to players to wear. How come those servers can have them full of >> players before and after if you cannot without any "dirty" tricks? >> >> -ics >> >> 4.5.2012 22:29, shawn kirjoitti:**** >> >> Personally, I kinda feel cheated by all of this...Valve asked us to get >> rid of our fake playercount plugin (that actually kept our servers full), >> we did, and now most of our servers are empty... >> >> Before that, we raised money by asking for donations, and gave donators >> access to hats on JUST our servers. Valve asked us to stop that, and we did. >> >> Yeah, I'd like to see the `policy of truth' enforced more, but I'd also >> like to win the lottery. >> >> >> and to top it off, the lag issues that I've been fighting seem to get >> worse with every update... (more about this in another post to come) >> >> --Razer@FFN >> >> On 5/4/2012 12:02 PM, 1nsane wrote:**** >> >> One could argue: Now more so than ever. >> >> By tricking quickplay you can have a full server in minutes. To add to >> that, use of fakeplayers is now low considered to what it was before. >> Making it even more effective. >> >> I don't think wonkagaming will be releasing anything though. This is >> just his way of attempting to elicit a personal response from valve. I >> bet they stopped responding to his emails. >> >> There were better ways of bringing this particular issue to light in >> public. One that did not involve threats and offending other users.**** >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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