Yeah - let's not paint communities whose members donate to support their
servers as something negative. Community supported servers are as old as pc
gaming itself. Not all communities that are member-supported are "pay to
win". We sure as hell aren't.

On Fri, May 4, 2012 at 5:05 PM, ics <[email protected]> wrote:

> So what about servers that never have run fake player plugin, never have
> asked donations or never had given fake hats or anykind of that sort of
> stuff to players to wear. How come those servers can have them full of
> players before and after if you cannot without any "dirty" tricks?
>
> -ics
>
> 4.5.2012 22:29, shawn kirjoitti:
>
>> Personally, I kinda feel cheated by all of this...Valve asked us to get
>> rid of our fake playercount plugin (that actually kept our servers full),
>> we did, and now most of our servers are empty...
>>
>> Before that, we raised money by asking for donations, and gave donators
>> access to hats on JUST our servers. Valve asked us to stop that, and we did.
>>
>> Yeah, I'd like to see the `policy of truth' enforced more, but I'd also
>> like to win the lottery.
>>
>>
>> and to top it off, the lag issues that I've been fighting seem to get
>> worse with every update... (more about this in another post to come)
>>
>> --Razer@FFN
>>
>> On 5/4/2012 12:02 PM, 1nsane wrote:
>>
>>> One could argue: Now more so than ever.
>>>
>>> By tricking quickplay you can have a full server in minutes. To add to
>>> that, use of fakeplayers is now low considered to what it was before.
>>> Making it even more effective.
>>>
>>> I don't think wonkagaming will be releasing anything though. This is
>>> just his way of attempting to elicit a personal response from valve. I
>>> bet they stopped responding to his emails.
>>>
>>> There were better ways of bringing this particular issue to light in
>>> public. One that did not involve threats and offending other users.
>>>
>>>
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>
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