Press F7 on a abusive or bad gameserver that breaks the rules to report
it (or to report a player). Sadly not many people know about this feature.
-ics
15.7.2012 21:18, Daniel Barreiro kirjoitti:
I personally think that Valve should rework the report system.
I'm not sure about how it currently works on their side but maybe add
a button to the report server window that allows you to report it for
breaking the policy of truth. Then if a single server or multiple
servers on one steam account get enough reports (5-15 maybe) Valve
looks into it and if they're doing something major they are delisted
until they fix the cause (I.e. remove the fake players) and once they
fix it they are relisted. Then they are given a major quickplay
penalty that slowly goes away over time. Then if they start breaking
the policy again it'll take less reports to get the community looked
into again and if they are breaking it they get a set time delist and
an even larger quickplay penalty and this repeats with more severe
punishments eventually leading to a permanent delist and the people
who ran the servers can never make new ones.
The one problem I see with the quickplay penalty is they will just
make new identities. You could punish all the servers linked to one
steam account but seeing what they do now they'll just find some other
way to bypass it
And if the steam accounts get banned what stops them from making a new
account. I have no idea how the fake players work except I heard
something about packet spoofing, so I don't know if it's fixable, but
I'm guessing not easily.
I would say add a button to quickplay that allows if people want
vanilla or modified servers, but then the cheating servers would take
over the modified server connections. Maybe add a way for quickplay
people to select specific tags they want I.e. norespawntimes. But then
the servers would just make servers to.fit each option and fake it
from there.
The major thing that pisses me off about these servers is how much
money they make from the ads that the owners use to put up more of
them and use for their own gain. One of my servers is a 32 slot
Deathrun server and it has 24-31 people on it regularly (reserved
slots) and I get from 1.50-3.50$ a DAY from it. The advertising money
goes to the servers and I never use any of it.
My community has 4 servers. A Deathrun, a Mario Kart, a ff2 and a. 24
slot stock map server. The stock map one never gets filled by
quickplay unless there are 12 people it but he identity list says it's
good and steady. I have to check the numbers. That's the only one that
uses quickplay since the others can't.
Sent from my Android phone so ignore any errors
"E. Olsen" <[email protected]> wrote:
Personally, I think quickplay has caused more problems than it has
solved - primarily causing some server operators to rely on it almost
exclusively to get their servers going every day. The only true
long-term way to build consistent traffic is by having a group of
like-minded people who are interested in the success of your
community/servers who will seed those servers (i.e. play on
low-population servers to get them going) each and every day. Without
that, you will always be at the mercy of both a system, and an
anonymous/fickle traffic pool over which you have zero control. It's
almost ridicuous to me to read complaints about how "quickplay isn't
filling my servers anymore!!" when those of us who have been doing
this for years actually had to work to provide something of value to
get players to take note of our servers, favorite them, and keep them
coming back.
How many people complaining about quicklplay have held special events,
ran tournaments, or created custom game modes/plugins/services not
available anywhere else to make your servers stand out? If your only
complaint is "/I've made my servers as plain as possible, yet
quickplay still won't fill them/." , then I suppose I have to ask what
exactly you have to offer than Valve's hundreds of servers do not?
I would actually prefer quickplay's settings to be more weighted
towards established, seasoned servers that maintain a high server
score, as opposed to randomly throwing players at servers that meet
"vanilla" specs. That would both reward server operators that maintain
high-quality servers that attract long-term players, AND force new
server operators to actually do some traffic building, as opposed just
to throwing up a dozen vanilla boxes and pressing the quickplay "easy"
button to try and fill them.
Don't get me wrong, I'm not looking down my nose at new server
operators, or those that prefer vanilla-style gameplay. My point is -
quickplay is a crutch, not a solution. If you can't fill your servers
without it, then you are probably wasting your time.
On Sun, Jul 15, 2012 at 12:56 PM, <[email protected]
<mailto:[email protected]>> wrote:
I'm sorry, but you're talking mince. Hat effects are not and
never have been an issue. The issue is falsely representing
servers, especially by making gameplay changes without the
corresponding tag change. i.e. changing the respawn times,
gravity, random crits etc. and also not changing the tags,
especially for tags which affect quickplay eligibility. Valve
don't give a shit about hat effects.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of
*Cameron Munroe
*Sent:* 15 July 2012 02:00
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Is the policy of truth still going?
Eventually people will learn and just blacklist your server. The
biggest thing is that valve will eventually realize that players
are just leaving before 15 minutes and throw your server into the
deep hole that you will never come out of, but yes I do understand
where you are coming from.
Valve wont do anything to most of the servers that are hacking as
they are "too important" to be removed, i.e. lotusclan. They run
still to this day with the hat effects that if I tried to run
would get a big no no from Valve.
So yeah, valve is picking favorites and I understand why as well.
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