Or email fletcher, he usually is the one to handle these reports on the list.
Sent from my iPhone 4 On Jul 15, 2012, at 12:02 PM, ics <[email protected]> wrote: > Press F7 on a abusive or bad gameserver that breaks the rules to report it > (or to report a player). Sadly not many people know about this feature. > > -ics > > 15.7.2012 21:18, Daniel Barreiro kirjoitti: >> I personally think that Valve should rework the report system. >> I'm not sure about how it currently works on their side but maybe add a >> button to the report server window that allows you to report it for breaking >> the policy of truth. Then if a single server or multiple servers on one >> steam account get enough reports (5-15 maybe) Valve looks into it and if >> they're doing something major they are delisted until they fix the cause >> (I.e. remove the fake players) and once they fix it they are relisted. Then >> they are given a major quickplay penalty that slowly goes away over time. >> Then if they start breaking the policy again it'll take less reports to get >> the community looked into again and if they are breaking it they get a set >> time delist and an even larger quickplay penalty and this repeats with more >> severe punishments eventually leading to a permanent delist and the people >> who ran the servers can never make new ones. >> >> The one problem I see with the quickplay penalty is they will just make new >> identities. You could punish all the servers linked to one steam account but >> seeing what they do now they'll just find some other way to bypass it >> >> And if the steam accounts get banned what stops them from making a new >> account. I have no idea how the fake players work except I heard something >> about packet spoofing, so I don't know if it's fixable, but I'm >> guessing not easily. >> >> I would say add a button to quickplay that allows if people want vanilla or >> modified servers, but then the cheating servers would take over the modified >> server connections. Maybe add a way for quickplay people to select specific >> tags they want I.e. norespawntimes. But then the servers would just make >> servers to.fit each option and fake it from there. >> >> The major thing that pisses me off about these servers is how much money >> they make from the ads that the owners use to put up more of them and use >> for their own gain. One of my servers is a 32 slot Deathrun server and it >> has 24-31 people on it regularly (reserved slots) and I get from 1.50-3.50$ >> a DAY from it. The advertising money goes to the servers and I never use any >> of it. >> My community has 4 servers. A Deathrun, a Mario Kart, a ff2 and a. 24 slot >> stock map server. The stock map one never gets filled by quickplay unless >> there are 12 people it but he identity list says it's good and steady. I >> have to check the numbers. That's the only one that uses quickplay since the >> others can't. >> >> >> >> >> Sent from my Android phone so ignore any errors >> >> "E. Olsen" <[email protected]> wrote: >> >> Personally, I think quickplay has caused more problems than it has solved - >> primarily causing some server operators to rely on it almost exclusively to >> get their servers going every day. The only true long-term way to build >> consistent traffic is by having a group of like-minded people who are >> interested in the success of your community/servers who will seed >> those servers (i.e. play on low-population servers to get them going) each >> and every day. Without that, you will always be at the mercy of both a >> system, and an anonymous/fickle traffic pool over which you have zero >> control. It's almost ridicuous to me to read complaints about how "quickplay >> isn't filling my servers anymore!!" when those of us who have been doing >> this for years actually had to work to provide something of value to get >> players to take note of our servers, favorite them, and keep them coming >> back. >> >> How many people complaining about quicklplay have held special events, ran >> tournaments, or created custom game modes/plugins/services not available >> anywhere else to make your servers stand out? If your only complaint is >> "I've made my servers as plain as possible, yet quickplay still won't fill >> them." , then I suppose I have to ask what exactly you have to offer than >> Valve's hundreds of servers do not? >> >> I would actually prefer quickplay's settings to be more weighted towards >> established, seasoned servers that maintain a high server score, as opposed >> to randomly throwing players at servers that meet "vanilla" specs. That >> would both reward server operators that maintain high-quality servers that >> attract long-term players, AND force new server operators to actually do >> some traffic building, as opposed just to throwing up a dozen vanilla boxes >> and pressing the quickplay "easy" button to try and fill them. >> >> Don't get me wrong, I'm not looking down my nose at new server operators, or >> those that prefer vanilla-style gameplay. My point is - quickplay is a >> crutch, not a solution. If you can't fill your servers without it, then you >> are probably wasting your time. >> >> >> On Sun, Jul 15, 2012 at 12:56 PM, <[email protected]> wrote: >> I’m sorry, but you’re talking mince. Hat effects are not and never have >> been an issue. The issue is falsely representing servers, especially by >> making gameplay changes without the corresponding tag change. i.e. changing >> the respawn times, gravity, random crits etc. and also not changing the >> tags, especially for tags which affect quickplay eligibility. Valve don’t >> give a shit about hat effects. >> >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Cameron Munroe >> Sent: 15 July 2012 02:00 >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Is the policy of truth still going? >> >> >> >> Eventually people will learn and just blacklist your server. The biggest >> thing is that valve will eventually realize that players are just leaving >> before 15 minutes and throw your server into the deep hole that you will >> never come out of, but yes I do understand where you are coming from. >> >> Valve wont do anything to most of the servers that are hacking as they are >> "too important" to be removed, i.e. lotusclan. They run still to this day >> with the hat effects that if I tried to run would get a big no no from Valve. >> >> So yeah, valve is picking favorites and I understand why as well. >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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