Or email fletcher, he usually is the one to handle these reports on the list.

Sent from my iPhone 4

On Jul 15, 2012, at 12:02 PM, ics <[email protected]> wrote:

> Press F7 on a abusive or bad gameserver that breaks the rules to report it 
> (or to report a player). Sadly not many people know about this feature.
> 
> -ics
> 
> 15.7.2012 21:18, Daniel Barreiro kirjoitti:
>> I personally think that Valve should rework the report system.
>> I'm not sure about how it currently works on their side but maybe add a 
>> button to the report server window that allows you to report it for breaking 
>> the policy of truth. Then if a single server or multiple servers on one 
>> steam account get enough reports (5-15 maybe) Valve looks into it and if 
>> they're doing something major they are delisted until they fix the cause 
>> (I.e. remove the fake players) and once they fix it they are relisted. Then 
>> they are given a major quickplay penalty that slowly goes away over time. 
>> Then if they start breaking the policy again it'll take less reports to get 
>> the community looked into again and if they are breaking it they get a set 
>> time delist and an even larger quickplay penalty and this repeats with more 
>> severe punishments eventually leading to a permanent delist and the people 
>> who ran the servers can never make new ones.
>> 
>> The one problem I see with the quickplay penalty is they will just make new 
>> identities. You could punish all the servers linked to one steam account but 
>> seeing what they do now they'll just find some other way to bypass it
>> 
>> And if the steam accounts get banned what stops them from making a new 
>> account. I have no idea how the fake players work except I heard something 
>> about packet spoofing, so I don't know if it's       fixable, but I'm 
>> guessing not easily.
>> 
>> I would say add a button to quickplay that allows if people want vanilla or 
>> modified servers, but then the cheating servers would take over the modified 
>> server connections. Maybe add a way for quickplay people to select specific 
>> tags they want I.e. norespawntimes. But then the servers would just make 
>> servers to.fit each option and fake it from there.
>> 
>> The major thing that pisses me off about these servers is how much money 
>> they make from the ads that the owners use to put up more of them and use 
>> for their own gain. One of my servers is a 32 slot Deathrun server and it 
>> has 24-31 people on it regularly (reserved slots) and I get from 1.50-3.50$ 
>> a DAY from it. The advertising money goes to the servers and I never use any 
>> of it.
>> My community has 4 servers. A Deathrun, a Mario Kart, a ff2 and a. 24 slot 
>> stock map server. The stock map one never gets filled by quickplay unless 
>> there are 12 people it but he identity list says it's good and steady. I 
>> have to check the numbers. That's the only one that uses quickplay since the 
>> others can't.
>> 
>> 
>> 
>> 
>> Sent from my Android phone so ignore any errors
>> 
>> "E. Olsen" <[email protected]> wrote:
>> 
>> Personally, I think quickplay has caused more problems than it has solved - 
>> primarily causing some server operators to rely on it almost exclusively to 
>> get their servers going every day. The only true long-term way to build 
>> consistent traffic is by having a group of like-minded people who are 
>> interested in the success of       your community/servers who will seed 
>> those servers (i.e. play on low-population servers to get them going) each 
>> and every day. Without that, you will always be at the mercy of both a 
>> system, and an anonymous/fickle traffic pool over which you have zero 
>> control. It's almost ridicuous to me to read complaints about how "quickplay 
>> isn't filling my servers anymore!!" when those of us who have been doing 
>> this for years actually had to work to provide something of value to get 
>> players to take note of our servers, favorite them, and keep them coming 
>> back.
>> 
>> How many people complaining about quicklplay have held special events, ran 
>> tournaments, or created custom game modes/plugins/services not available 
>> anywhere else to make your servers stand out? If your only complaint is 
>> "I've made my servers as plain as possible, yet quickplay still won't fill 
>> them." , then I suppose I have to ask what exactly you have to offer than 
>> Valve's hundreds of servers do not?
>> 
>> I would actually prefer quickplay's settings to be more weighted towards 
>> established, seasoned servers that maintain a high server score, as opposed 
>> to randomly throwing players at servers that meet "vanilla" specs. That 
>> would both reward server operators that maintain high-quality servers that 
>> attract long-term players, AND force new server operators to actually do 
>> some traffic building, as opposed just to throwing up a dozen vanilla boxes 
>> and pressing the quickplay "easy" button to try and fill them. 
>> 
>> Don't get me wrong, I'm not looking down my nose at new server operators, or 
>> those that prefer vanilla-style gameplay. My point is - quickplay is a 
>> crutch, not a solution. If you can't fill your servers without it, then you 
>> are probably wasting your time.
>> 
>> 
>> On Sun, Jul 15, 2012 at 12:56 PM, <[email protected]> wrote:
>> I’m sorry, but you’re talking mince.  Hat effects are not and never have 
>> been an issue.  The issue is falsely representing servers, especially by 
>> making gameplay changes without the corresponding tag change.  i.e. changing 
>> the respawn times, gravity, random crits etc. and also not changing the 
>> tags, especially for tags which affect quickplay eligibility.  Valve don’t 
>> give a shit about hat effects.
>> 
>>  
>> 
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Cameron Munroe
>> Sent: 15 July 2012 02:00
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Is the policy of truth still going?
>> 
>>  
>> 
>> Eventually people will learn and just blacklist your server. The biggest 
>> thing is that valve will eventually realize that players are just leaving 
>> before 15 minutes and throw your server into the deep hole that you will 
>> never come out of, but yes I do understand where you are coming from.
>> 
>> Valve wont do anything to most of the servers that are hacking as they are 
>> "too important" to be removed, i.e. lotusclan. They run still to this day 
>> with the hat effects that if I tried to run would get a big no no from Valve.
>> 
>> So yeah, valve is picking favorites and I understand why as well.
>> 
>> 
>> 
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