Unless something has changed, you take a small penalty for having max
players above 24.

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

I increased the max number of players above 24. Will that cause my server
to not receive quickplay matches?

Not entirely. The quickplay system looks at the max reported number of
players. (It does not check any tags.) If the max player count is higher
than 24, a scoring penalty is added. The penalty amount depends on how far
over 24 the max players is set. It is relatively small for maxplayers=25,
and increases up to maxplayers=32. If the max player count is set above 32,
the server is completely excluded. We add this penalty because the game has
been tuned for 24 players. Increasing the number of players beyond 24 can
have negative effects on performance and gameplay balance.

The quickplay system uses the server browser under the hood, so the player
counts (both current and maximum) it uses in its decision making are the
same player counts shown for your server in the server browser.
On Mon, Jul 30, 2012 at 2:10 PM, Valentin G. <[email protected]> wrote:

> We also use 2 additional slots for reserved slots (so the server can go 26
> for a short period, which practically never happens). But there are servers
> that don't use this as a method for reserved slots but try to abuse the
> system by dynamically changing the server size when it fills up. What is
> the official stance on this?
>
> Thanks
>
>
> On Mon, Jul 30, 2012 at 8:54 PM, John Schoenick <[email protected]>wrote:
>
>> Hey Fletcher, I have a question about this new match making system and
>> our server setup
>>
>> Our 24x servers run |-maxplayers 32| and |sv_visiblemaxplayers 24|, which
>> allows admins and reserve slots to join without kicking people. Our servers
>> rarely have 25 players in them for short periods of time, nothing abusive.
>> Under the new system, are we getting penalized for being >24 slot? Is there
>> a way to check?
>>
>> Thanks
>> - Neph
>>
>>
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