And sv_visiblemaxplayers changes what is displayed in the serverbrowser.
Some servers abuse this maliciously, that's why an official stance would be
nice.

Also sv_tags uses the displayed value not what maximum amount of slots the
server was started with. sv_visiblemaxplayers 24 will always remove the
increased_maxplayers tag.

On Mon, Jul 30, 2012 at 9:18 PM, Steven Sumichrast <[email protected]>wrote:

> Unless something has changed, you take a small penalty for having max
> players above 24.
>
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>
> I increased the max number of players above 24. Will that cause my server
> to not receive quickplay matches?
>
> Not entirely. The quickplay system looks at the max reported number of
> players. (It does not check any tags.) If the max player count is higher
> than 24, a scoring penalty is added. The penalty amount depends on how far
> over 24 the max players is set. It is relatively small for maxplayers=25,
> and increases up to maxplayers=32. If the max player count is set above 32,
> the server is completely excluded. We add this penalty because the game has
> been tuned for 24 players. Increasing the number of players beyond 24 can
> have negative effects on performance and gameplay balance.
>
> The quickplay system uses the server browser under the hood, so the player
> counts (both current and maximum) it uses in its decision making are the
> same player counts shown for your server in the server browser.
> On Mon, Jul 30, 2012 at 2:10 PM, Valentin G. <[email protected]> wrote:
>
>> We also use 2 additional slots for reserved slots (so the server can go
>> 26 for a short period, which practically never happens). But there are
>> servers that don't use this as a method for reserved slots but try to abuse
>> the system by dynamically changing the server size when it fills up. What
>> is the official stance on this?
>>
>> Thanks
>>
>>
>> On Mon, Jul 30, 2012 at 8:54 PM, John Schoenick 
>> <[email protected]>wrote:
>>
>>> Hey Fletcher, I have a question about this new match making system and
>>> our server setup
>>>
>>> Our 24x servers run |-maxplayers 32| and |sv_visiblemaxplayers 24|,
>>> which allows admins and reserve slots to join without kicking people. Our
>>> servers rarely have 25 players in them for short periods of time, nothing
>>> abusive. Under the new system, are we getting penalized for being >24 slot?
>>> Is there a way to check?
>>>
>>> Thanks
>>> - Neph
>>>
>>>
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>>
>>
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