I also have some servers that are 32 players with the appropriate tags that are established. My point is if I changed over to the fast respawn plugins and took advantage of quickplay I could have it rolling in less than a week. I never said it was impossible its just not an even playing field. The vast majority of servers using fast respawns are doing it in violation of the policy. So either the policy should be changed so it does not punish admins following the rules and reward violators or start de-listing violators until they comply. This is no different that using bot plugins and fake clients. Its a policy violation to gain a competitive advantage. It's pretty easy to crowd out competition if they run out of money simply due to violators siphoning off players.
All of this is a moot point. Violators should be punished or the policy should be changed either way I don't care. ----- Original Message ----- From: "E. Olsen" <[email protected]> To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Tuesday, July 31, 2012 2:58:23 PM Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK? Of course I agree that rules should apply to everyone equally. However, saying that a " a 32 player server using mp_respawnwavetimes has no chance against violators of the policy. " isn't even remotely true. I'm looking at 10 of my servers that are full (32-players) right now that have the following tags set: HlstatsX:CE,_registered,increased_maxplayers,noquickplay,replays,respawntimes Obviously, with those tags set, they are not currently receiving any quickplay traffic, yet they will remain full until 1-3am EST. Are modified servers like that harder to fill since the addition of quickplay? Of course - but it is certainly not impossible. Hell, we run a 32-player server that runs nothing but 26 custom payload maps, and it is the busiest server in our fleet. My point being that while I understand and agree that everyone should be held to the same standard to maintain a level playing field - the fact that some people break the rules does not prevent your server (or any server) from being successful. It makes it slightly more difficult, perhaps....but certainly not impossible with consistent traffic-building/server seeding efforts. Building a core-group of server "regulars" is something that takes a huge amount of time - and with the age of TF2, it is only going to get harder, but I don't think anything any other server operator does can "prevent" someone else's success. Sure, server admins are within their "rights" to seek out and report violators if they wish to - my point was that their time would probably be better spend focusing on what they're doing, as opposed to what the other guys are. I honestly have not set foot on anyone else's TF2 servers in 3+ years, nor do I try to bird-dog the server browser - simply because I don't care what they are doing - my focus is on my servers, and delivering the experience my players want. Take that for what it's worth. On Tue, Jul 31, 2012 at 2:37 PM, Todd Pettit < [email protected] > wrote: That is the whole point of my argument. It is very apparent the thousands of new players who joined after TF2 went F2P prefer fast respawntimes and often prefer 32 player servers. However, if you run a server within the rules of Valve's policy of truth you do not get the benefit of the quickplay system and a 32 player server using mp_respawnwavetimes has no chance against violators of the policy. Do not say its because I don't know how to run a server either. All my 24 player servers are 100 percent full for 3/4 of the day. People who play 32 player expect fast respawns and the rules should apply to us all. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

