I would add that most of these admins are willingly violating this policy. Many 
of them used to have FASTRESPAWN in their hostnames and once this policy went 
into effect the plugin was renamed and the FASTRESPAWN disappeared. This policy 
has been in place for months and Fletcher Dunn has only reported the de-listing 
of Fake Clients and Bot Plugins. This is much more rampant and if you have been 
an admin for as long as this policy has been in place you most likely are aware 
of it. They have been unapproved in alliedmodders since 2 days after the policy 
was enacted. 

----- Original Message -----
From: "ics" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Tuesday, July 31, 2012 3:15:41 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK?



I think that these plugins that Todd posted are really breaking the rules of 
quickplay and the owners should be punished accordingly. They might not do it 
willingly, might have just grabbed a plugin and now know about the rules of 
quickplay. Then again, if they registered their servers to receive traffic, 
they will know about the rules too. So, there should be made a check which of 
these servers that use these 2 plugins are using it as is, without setting the 
tag. Those plugins do not set the tag and they have been disproved for it. 

Also, it's not so easy to keep server populated after quickplay came in. A lot 
of custom map servers and over 24 slotters took a big hit. Even if you have 
regulars, there never isn't going to be enough of those in every area and some 
regulars have gone, what is replacing them is new players through quickplay and 
that is impossible if there are more than 24 slots (penalty is too high) or 
custom maps (no traffic while they are on, except through server browser). So 
those people that cheat with the plugins and faking tags are winning. I don't 
mind competition but servers breaking the rules - it's hard to compete against 
them. It means less players for rest of us, while the rulebreakers get players 
through quickplay despite having modified respawn times with plugins that don't 
set the tags. 

-ics 

31.7.2012 21:58, E. Olsen kirjoitti: 


Of course I agree that rules should apply to everyone equally. 

However, saying that a " a 32 player server using mp_respawnwavetimes has no 
chance against violators of the policy. " isn't even remotely true. I'm looking 
at 10 of my servers that are full (32-players) right now that have the 
following tags set: 

HlstatsX:CE,_registered,increased_maxplayers,noquickplay,replays,respawntimes 

Obviously, with those tags set, they are not currently receiving any quickplay 
traffic, yet they will remain full until 1-3am EST. 

Are modified servers like that harder to fill since the addition of quickplay? 
Of course - but it is certainly not impossible. Hell, we run a 32-player server 
that runs nothing but 26 custom payload maps, and it is the busiest server in 
our fleet. 

My point being that while I understand and agree that everyone should be held 
to the same standard to maintain a level playing field - the fact that some 
people break the rules does not prevent your server (or any server) from being 
successful. It makes it slightly more difficult, perhaps....but certainly not 
impossible with consistent traffic-building/server seeding efforts. 

Building a core-group of server "regulars" is something that takes a huge 
amount of time - and with the age of TF2, it is only going to get harder, but I 
don't think anything any other server operator does can "prevent" someone 
else's success. Sure, server admins are within their "rights" to seek out and 
report violators if they wish to - my point was that their time would probably 
be better spend focusing on what they're doing, as opposed to what the other 
guys are. I honestly have not set foot on anyone else's TF2 servers in 3+ 
years, nor do I try to bird-dog the server browser - simply because I don't 
care what they are doing - my focus is on my servers, and delivering the 
experience my players want. Take that for what it's worth. 




On Tue, Jul 31, 2012 at 2:37 PM, Todd Pettit < [email protected] > wrote: 


That is the whole point of my argument. It is very apparent the thousands of 
new players who joined after TF2 went F2P prefer fast respawntimes and often 
prefer 32 player servers. 
However, if you run a server within the rules of Valve's policy of truth you do 
not get the benefit of the quickplay system and a 32 player server using 
mp_respawnwavetimes has no chance against violators of the policy. Do not say 
its because I don't know how to run a server either. All my 24 player servers 
are 100 percent full for 3/4 of the day. 
People who play 32 player expect fast respawns and the rules should apply to us 
all. 





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