Or even better, will we be able to set out server to exclusively used for MvM? 
Idea here is to set it to 6 players and passworded so only me and a few friends 
could play it privately....

Also, am I wrong to assume all servers will get the update to handle MvM game 
mode either tonight or tomorrow and be able to toggle it themselves?


Damir

> Date: Tue, 14 Aug 2012 17:33:10 +0300
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] TF MvM hosting questions
> 
> This is also relevant to my interests because this came out a bit of 
> surprise that the gamemode eats so much cpu. In this case i would rather 
> limit the servers usage to community members instead of all random 
> joiners due to limited resources.
> 
> -ics
> 
> 14.8.2012 14:51, Saint K. kirjoitti:
> > Will we be able to restrict a MvM server to people in the steamgroup only, 
> > like in L4D2?
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] 
> > [[email protected]] On Behalf Of Fletcher Dunn 
> > [[email protected]]
> > Sent: 14 August 2012 08:52
> > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
> > Win32 server mailing     list ([email protected])
> > Subject: Re: [hlds] TF MvM hosting questions
> >
> > MvM matchmaking will be restricted to 6 players at launch.
> >
> > The matchmaking also supports joining games in progress to fill an empty 
> > slot, in which case of course the current map will not be changed.
> >
> > From: [email protected] 
> > [mailto:[email protected]] On Behalf Of Agro
> > Sent: Monday, August 13, 2012 11:40 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF MvM hosting questions
> >
> > Is MvM matchmaking going to be limited to 6 players or was the "6 players 
> > join, map changes" logic just an indicator of server behavior to expect?
> > ----- Reply message -----
> > From: "Fletcher Dunn" 
> > <[email protected]<mailto:[email protected]>>
> > To: "Half-Life dedicated Linux server mailing list 
> > ([email protected]<mailto:[email protected]>)"
> >  
> > <[email protected]<mailto:[email protected]>>,
> >  "Half-Life dedicated Win32 server mailing list 
> > ([email protected]<mailto:[email protected]>)" 
> > <[email protected]<mailto:[email protected]>>
> > Subject: [hlds] TF MvM hosting questions
> > Date: Tue, Aug 14, 2012 06:39
> >
> > Here are some answers to questions regarding hosting MvM servers:
> >
> > * Players can join your server through any means they can join PvP games: 
> > the server browser, ad hoc joins, or the new matchmaking system (quickplay 
> > beta).
> > * To accept matchmaking traffic, you must select which sort of traffic you 
> > want.  (Regular PvP traffic or MvM traffic.)  Set “tf_mm_servermode 2” to 
> > be placed in the MvM pool.
> > * For MvM matchmaking, if 6 players are sent to your server to start a new 
> > game, it will switch to whatever map the players selected.
> > * You will need a TF gameserver account to accept matchmaking traffic.
> > * You can switch the server in and out of any matchmaking mode pool or back 
> > to any regular game mode at any time.
> > * The CPU usage for a 6 player MvM game is about the same as for a regular 
> > TF server.  (Yep, this mode requires significantly more CPU cycles per 
> > player than the PvP mode, that’s an unfortunate fact.)
> >
> > Given the surge of players that comes with any major release, and the 
> > player / server ratio of this game mode, the demand for MvM servers will 
> > probably be high.  We expect that a large number of players will want to 
> > try out the new mode, so we will be converting most of our servers to host 
> > MvM, and then adjust the allocation based on what players are playing.
> >
> > I, for one, DO NOT welcome our new robot overlords!
> >
> > - Fletch
> >
> > _______________________________________________
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> > please visit:
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> 
> 
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