Or even better, will we be able to set out server to exclusively used for MvM? Idea here is to set it to 6 players and passworded so only me and a few friends could play it privately....
Also, am I wrong to assume all servers will get the update to handle MvM game mode either tonight or tomorrow and be able to toggle it themselves? Damir > Date: Tue, 14 Aug 2012 17:33:10 +0300 > From: [email protected] > To: [email protected] > Subject: Re: [hlds] TF MvM hosting questions > > This is also relevant to my interests because this came out a bit of > surprise that the gamemode eats so much cpu. In this case i would rather > limit the servers usage to community members instead of all random > joiners due to limited resources. > > -ics > > 14.8.2012 14:51, Saint K. kirjoitti: > > Will we be able to restrict a MvM server to people in the steamgroup only, > > like in L4D2? > > > > Saint K. > > ________________________________________ > > From: [email protected] > > [[email protected]] On Behalf Of Fletcher Dunn > > [[email protected]] > > Sent: 14 August 2012 08:52 > > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated > > Win32 server mailing list ([email protected]) > > Subject: Re: [hlds] TF MvM hosting questions > > > > MvM matchmaking will be restricted to 6 players at launch. > > > > The matchmaking also supports joining games in progress to fill an empty > > slot, in which case of course the current map will not be changed. > > > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Agro > > Sent: Monday, August 13, 2012 11:40 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] TF MvM hosting questions > > > > Is MvM matchmaking going to be limited to 6 players or was the "6 players > > join, map changes" logic just an indicator of server behavior to expect? > > ----- Reply message ----- > > From: "Fletcher Dunn" > > <[email protected]<mailto:[email protected]>> > > To: "Half-Life dedicated Linux server mailing list > > ([email protected]<mailto:[email protected]>)" > > > > <[email protected]<mailto:[email protected]>>, > > "Half-Life dedicated Win32 server mailing list > > ([email protected]<mailto:[email protected]>)" > > <[email protected]<mailto:[email protected]>> > > Subject: [hlds] TF MvM hosting questions > > Date: Tue, Aug 14, 2012 06:39 > > > > Here are some answers to questions regarding hosting MvM servers: > > > > * Players can join your server through any means they can join PvP games: > > the server browser, ad hoc joins, or the new matchmaking system (quickplay > > beta). > > * To accept matchmaking traffic, you must select which sort of traffic you > > want. (Regular PvP traffic or MvM traffic.) Set “tf_mm_servermode 2” to > > be placed in the MvM pool. > > * For MvM matchmaking, if 6 players are sent to your server to start a new > > game, it will switch to whatever map the players selected. > > * You will need a TF gameserver account to accept matchmaking traffic. > > * You can switch the server in and out of any matchmaking mode pool or back > > to any regular game mode at any time. > > * The CPU usage for a 6 player MvM game is about the same as for a regular > > TF server. (Yep, this mode requires significantly more CPU cycles per > > player than the PvP mode, that’s an unfortunate fact.) > > > > Given the surge of players that comes with any major release, and the > > player / server ratio of this game mode, the demand for MvM servers will > > probably be high. We expect that a large number of players will want to > > try out the new mode, so we will be converting most of our servers to host > > MvM, and then adjust the allocation based on what players are playing. > > > > I, for one, DO NOT welcome our new robot overlords! > > > > - Fletch > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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