Anyone know the response to the below question? Anyone else planning on doing the same thing?
Seems like we might have to set the server to 24 slots first before we could activate the MvM mode though... Damir From: [email protected] To: [email protected] Date: Tue, 14 Aug 2012 11:34:50 -0400 Subject: Re: [hlds] TF MvM hosting questions Or even better, will we be able to set out server to exclusively used for MvM? Idea here is to set it to 6 players and passworded so only me and a few friends could play it privately.... Also, am I wrong to assume all servers will get the update to handle MvM game mode either tonight or tomorrow and be able to toggle it themselves? Damir > Date: Tue, 14 Aug 2012 17:33:10 +0300 > From: [email protected] > To: [email protected] > Subject: Re: [hlds] TF MvM hosting questions > > This is also relevant to my interests because this came out a bit of > surprise that the gamemode eats so much cpu. In this case i would rather > limit the servers usage to community members instead of all random > joiners due to limited resources. > > -ics > > 14.8.2012 14:51, Saint K. kirjoitti: > > Will we be able to restrict a MvM server to people in the steamgroup only, > > like in L4D2? > > > > Saint K. > > ________________________________________ > > From: [email protected] > > [[email protected]] On Behalf Of Fletcher Dunn > > [[email protected]] > > Sent: 14 August 2012 08:52 > > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated > > Win32 server mailing list ([email protected]) > > Subject: Re: [hlds] TF MvM hosting questions > > > > MvM matchmaking will be restricted to 6 players at launch. > > > > The matchmaking also supports joining games in progress to fill an empty > > slot, in which case of course the current map will not be changed. > > > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Agro > > Sent: Monday, August 13, 2012 11:40 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] TF MvM hosting questions > > > > Is MvM matchmaking going to be limited to 6 players or was the "6 players > > join, map changes" logic just an indicator of server behavior to expect? > > ----- Reply message ----- > > From: "Fletcher Dunn" > > <[email protected]<mailto:[email protected]>> > > To: "Half-Life dedicated Linux server mailing list > > ([email protected]<mailto:[email protected]>)" > > > > <[email protected]<mailto:[email protected]>>, > > "Half-Life dedicated Win32 server mailing list > > ([email protected]<mailto:[email protected]>)" > > <[email protected]<mailto:[email protected]>> > > Subject: [hlds] TF MvM hosting questions > > Date: Tue, Aug 14, 2012 06:39 > > > > Here are some answers to questions regarding hosting MvM servers: > > > > * Players can join your server through any means they can join PvP games: > > the server browser, ad hoc joins, or the new matchmaking system (quickplay > > beta). > > * To accept matchmaking traffic, you must select which sort of traffic you > > want. (Regular PvP traffic or MvM traffic.) Set “tf_mm_servermode 2” to > > be placed in the MvM pool. > > * For MvM matchmaking, if 6 players are sent to your server to start a new > > game, it will switch to whatever map the players selected. > > * You will need a TF gameserver account to accept matchmaking traffic. > > * You can switch the server in and out of any matchmaking mode pool or back > > to any regular game mode at any time. > > * The CPU usage for a 6 player MvM game is about the same as for a regular > > TF server. (Yep, this mode requires significantly more CPU cycles per > > player than the PvP mode, that’s an unfortunate fact.) > > > > Given the surge of players that comes with any major release, and the > > player / server ratio of this game mode, the demand for MvM servers will > > probably be high. We expect that a large number of players will want to > > try out the new mode, so we will be converting most of our servers to host > > MvM, and then adjust the allocation based on what players are playing. > > > > I, for one, DO NOT welcome our new robot overlords! > > > > - Fletch > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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