Fletcher so we are not going to be able to run MvM servers tonight at all?

If so why even release the instructions on how to do it? Am I just 
misunderstanding this conversation?

I thought Valve would be hosting MvM servers in addition to any community 
servers...

----- Original Message -----
From: "Fletcher Dunn" <fletch...@valvesoftware.com>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_li...@list.valvesoftware.com>
Cc: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Wednesday, August 15, 2012 8:04:59 PM
Subject: Re: [hlds] [hlds_linux]  Mann Co Servers?

>At launch meaning eventually we'll be able to run them?  If so what's the 
>current expected timeframe of that happening?

There is currently no timeline for this happening.  By "at launch" I just 
intended to communicate that we have not determined that we would definitely 
never do this.  But right now, and for the foreseeable future, Valve plans to 
host all the Mann Up servers.

I expect there will be a very large population of players playing MvM in the 
regular mode.  Probably larger than the number of people Manning Up.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Wednesday, August 15, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's the 
current expected timeframe of that happening?

On 15.08.2012 16:48, Fletcher Dunn wrote:
> Valve will host all Mann Up servers at launch.
>
> We're shipping the attached default mission cycle file.  If you boot 
> your server to any one of the following maps:
> mvm_decoy
> mvm_mannworks
> mvm_coaltown
>
> it will use that file.  Hopefully the file is self-explanatory.
>
> Remember to add "-maxplayers 32" to the command line.
>
> tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to 
> ONLY accept MvM traffic
>
> Vote issues specific to MvM:
> sv_vote_issue_changelevel_allowed_mvm
> sv_vote_issue_kick_allowed_mvm
>
> We also suggest:
> sv_minrate 30000
>
>
>
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Freuden
> Sent: Wednesday, August 15, 2012 4:34 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mann Co Servers?
>
> I don't think the question is "what is Mann Up Mode?", the question is 
> "how does this affect running a server?" Can only Valve run "Mann Co." 
> servers? Can any server that qualifies for matchmaking be a Mann Co. 
> server?
> ~Mike
> On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece 
> <deman.r...@gmail.com<mailto:deman.r...@gmail.com>> wrote:
> I'd rather know when the update's coming out, to be honest. Hats 
> shouldn't really matter to us (as server admins).
>
> -Damon
>
> "The speed of light sucks." -John D. Carmack
>
> On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes
> 
> <violentcri...@convictgaming.com<mailto:violentcri...@convictgaming.co
> m>>
> wrote:
> What is Mann Up Mode?
> When you play Mann vs. Machine on an official Mann Co. server, this is 
> called Mann Up Mode. Mann Up Mode allows you to earn special item 
> rewards and track your progress through various Missions. To enter 
> Mann Up Mode, you must possess a Tour of Duty Ticket.
>
>
>
> On 8/15/2012 7:29 PM, Cameron Munroe wrote:
> Ughh? What?
>
> On 8/15/2012 4:29 PM, T Marler wrote:
> What is this? VALVe only servers, or ones that qualify for match 
> making?
>
> D:
>
>
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