You can run non-Mann Co. MvM servers. Only Valve can run Mann Co. MvM servers.

On 15.08.2012 17:12, Todd Pettit wrote:
Fletcher so we are not going to be able to run MvM servers tonight at all?

If so why even release the instructions on how to do it? Am I just
misunderstanding this conversation?

I thought Valve would be hosting MvM servers in addition to any
community servers...

----- Original Message -----
From: "Fletcher Dunn" <[email protected]>
To: "Half-Life dedicated Linux server mailing list"
<[email protected]>
Cc: "Half-Life dedicated Win32 server mailing list"
<[email protected]>
Sent: Wednesday, August 15, 2012 8:04:59 PM
Subject: Re: [hlds] [hlds_linux]  Mann Co Servers?

At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening?

There is currently no timeline for this happening.  By "at launch" I
just intended to communicate that we have not determined that we would
definitely never do this.  But right now, and for the foreseeable
future, Valve plans to host all the Mann Up servers.

I expect there will be a very large population of players playing MvM
in the regular mode.  Probably larger than the number of people
Manning Up.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Russell Smith
Sent: Wednesday, August 15, 2012 4:53 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] [hlds] Mann Co Servers?

At launch meaning eventually we'll be able to run them?  If so what's
the current expected timeframe of that happening?

On 15.08.2012 16:48, Fletcher Dunn wrote:
Valve will host all Mann Up servers at launch.

We're shipping the attached default mission cycle file.  If you boot
your server to any one of the following maps:
mvm_decoy
mvm_mannworks
mvm_coaltown

it will use that file.  Hopefully the file is self-explanatory.

Remember to add "-maxplayers 32" to the command line.

tf_mm_servermode 2 to accept MvM matchmaking traffic tf_mm_strict 1 to
ONLY accept MvM traffic

Vote issues specific to MvM:
sv_vote_issue_changelevel_allowed_mvm
sv_vote_issue_kick_allowed_mvm

We also suggest:
sv_minrate 30000



From: [email protected]
[mailto:[email protected]] On Behalf Of Mike Freuden
Sent: Wednesday, August 15, 2012 4:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mann Co Servers?

I don't think the question is "what is Mann Up Mode?", the question is "how does this affect running a server?" Can only Valve run "Mann Co."
servers? Can any server that qualifies for matchmaking be a Mann Co.
server?
~Mike
On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece
<[email protected]<mailto:[email protected]>> wrote:
I'd rather know when the update's coming out, to be honest. Hats
shouldn't really matter to us (as server admins).

-Damon

"The speed of light sucks." -John D. Carmack

On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes


<[email protected]<mailto:[email protected]
m>>
wrote:
What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this is
called Mann Up Mode. Mann Up Mode allows you to earn special item
rewards and track your progress through various Missions. To enter
Mann Up Mode, you must possess a Tour of Duty Ticket.



On 8/15/2012 7:29 PM, Cameron Munroe wrote:
Ughh? What?

On 8/15/2012 4:29 PM, T Marler wrote:
What is this? VALVe only servers, or ones that qualify for match
making?

D:


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