I just checked it--the build just finished.

On Wed, Aug 15, 2012 at 10:48 PM, Ross Bemrose <[email protected]> wrote:

> The second build was scheduled at 18:11 according to their waterfall
> tracker.  And it's currently 19:47 according to their waterfall tracker.
>
> So yes, longer than an hour.
>
>
> On 8/15/2012 10:44 PM, Daniel Barreiro wrote:
>
>> I saw a post on the forum that said the first build failed and they
>> had to rebuild it.
>>
>> On Wed, Aug 15, 2012 at 10:43 PM, DontWannaName! <[email protected]>
>> wrote:
>>
>>> The Windows build is taking a lot longer than an hour. Is there any news
>>> on it?
>>>
>>> On Wed, Aug 15, 2012 at 4:58 PM, Lucio Botello <[email protected]>
>>> wrote:
>>>
>>>> Awesome, I'll run this by my friend to see if he'd like to make a
>>>> server.
>>>>
>>>> --Lucio--
>>>> ______________________________**__
>>>> From: Fletcher Dunn <[email protected]>
>>>> To: "Half-Life dedicated Linux server mailing list
>>>> (hlds_linux@list.**valvesoftware.com<[email protected]>)"
>>>> <hlds_linux@list.**valvesoftware.com<[email protected]>
>>>> >;
>>>> "Half-Life dedicated Win32 server mailing list
>>>> ([email protected])" <[email protected]>
>>>> Sent: Monday, August 13, 2012 10:39 PM
>>>> Subject: [hlds] TF MvM hosting questions
>>>>
>>>> Here are some answers to questions regarding hosting MvM servers:
>>>>
>>>> * Players can join your server through any means they can join PvP
>>>> games:
>>>> the server browser, ad hoc joins, or the new matchmaking system
>>>> (quickplay
>>>> beta).
>>>> * To accept matchmaking traffic, you must select which sort of traffic
>>>> you
>>>> want.  (Regular PvP traffic or MvM traffic.)  Set “tf_mm_servermode 2”
>>>> to be
>>>> placed in the MvM pool.
>>>> * For MvM matchmaking, if 6 players are sent to your server to start a
>>>> new
>>>> game, it will switch to whatever map the players selected.
>>>> * You will need a TF gameserver account to accept matchmaking traffic.
>>>> * You can switch the server in and out of any matchmaking mode pool or
>>>> back
>>>> to any regular game mode at any time.
>>>> * The CPU usage for a 6 player MvM game is about the same as for a
>>>> regular
>>>> TF server.  (Yep, this mode requires significantly more CPU cycles per
>>>> player than the PvP mode, that’s an unfortunate fact.)
>>>> Given the surge of players that comes with any major release, and the
>>>> player
>>>> / server ratio of this game mode, the demand for MvM servers will
>>>> probably
>>>> be high.  We expect that a large number of players will want to try out
>>>> the
>>>> new mode, so we will be converting most of our servers to host MvM, and
>>>> then
>>>> adjust the allocation based on what players are playing.
>>>>
>>>> I, for one, DO NOT welcome our new robot overlords!
>>>>
>>>> - Fletch
>>>>
>>>> ______________________________**_________________
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>>>>
>>>>
>>>>
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>>>>
>>>>  ______________________________**_________________
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>>>
>> ______________________________**_________________
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>>
>
>
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