On 8/15/2012 11:10 PM, Ian Thompson wrote:
With the first bug, I saw that too on a private server. The bots and humans die whenever they reach the pit, and the only thing that could deliver a bomb was a tank. For us, it seemed to happen whenever the bomb was delivered after the server's map timer ran out.


On Thu, Aug 16, 2012 at 1:30 AM, E. Olsen <[email protected] <mailto:[email protected]>> wrote:

    Bugs I've found (on a private server):

    - Rounds continued after we lost (the bomb was delivered) on the
    first wave

    - At the start of each round (after losing on the first wave), it
    let us know we "failed", but the wave continued anyway



    On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro
    <[email protected]
    <mailto:[email protected]>> wrote:

        Scratch that.  The bug resolved itself.  It kicked the players
        when
        the round started.

        On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
        <[email protected]
        <mailto:[email protected]>> wrote:
        > Whoops. There were 4 players and when I unlocked it 28
        joined within 5
        > seconds
        >
        >
        > On Wednesday, August 15, 2012, Daniel Barreiro
        > <[email protected]
        <mailto:[email protected]>> wrote:
        >> I just unlocked my server and it suddenly got 32 real
        clients all player
        >>

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I have a private server up right now, and I haven't had anything out of the ordinary. It doesn't have SourceMod or anything on it though.
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