On 8/15/2012 11:10 PM, Ian Thompson wrote:
With the first bug, I saw that too on a private server. The bots and
humans die whenever they reach the pit, and the only thing that could
deliver a bomb was a tank. For us, it seemed to happen whenever the
bomb was delivered after the server's map timer ran out.
On Thu, Aug 16, 2012 at 1:30 AM, E. Olsen <[email protected]
<mailto:[email protected]>> wrote:
Bugs I've found (on a private server):
- Rounds continued after we lost (the bomb was delivered) on the
first wave
- At the start of each round (after losing on the first wave), it
let us know we "failed", but the wave continued anyway
On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro
<[email protected]
<mailto:[email protected]>> wrote:
Scratch that. The bug resolved itself. It kicked the players
when
the round started.
On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
<[email protected]
<mailto:[email protected]>> wrote:
> Whoops. There were 4 players and when I unlocked it 28
joined within 5
> seconds
>
>
> On Wednesday, August 15, 2012, Daniel Barreiro
> <[email protected]
<mailto:[email protected]>> wrote:
>> I just unlocked my server and it suddenly got 32 real
clients all player
>>
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I have a private server up right now, and I haven't had anything out of
the ordinary. It doesn't have SourceMod or anything on it though.
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