>From my experience, the bug only seems to happen when the map time has
expired. Setting mp_timelimit 0 seems to have solved it for now, and the
game still changes map at the end of the mission.

I might be wrong, but that's what I've seen so far.

On 16 August 2012 19:29, William S. <[email protected]> wrote:

> I believe the bug is related to the server itself lagging out and doing a
> tournament regular round end as opposed to a MvM round end. Notice that
> when the glitch occurs, it displays the scoreboard and lets you continue
> playing, as opposed to the MvM Failure screen with the MvM tips and the two
> buttons.
>
> On Aug 16, 2012, at 2:12 PM, "Leon Hunter" <[email protected]> wrote:
>
> It’s not a bug, it’s an undocumented feature. Here in after known as
> “Everyone’s a Winner!”  </sarcasm>****
>
> It doesn’t matter what wave you’re on, rounds continue when you lose (at
> least) periodically.****
>
> Furthermore when it restores to checkpoint, more often than not the map
> bomb pit doesn’t restore at all, so bots carry the bomb to the put to get
> killed  via trigger hurt cause they walked into the exploded pit.****
>
> Dumb bugs are dumb and show a lack of play testing…****
>
> *From:* [email protected] [mailto:hlds-
> [email protected]] *On Behalf Of *E. Olsen
> *Sent:* Thursday, 16 August 2012 3:00 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mvm Bug****
> ** **
> Bugs I've found (on a private server):****
> ** **
> - Rounds continued after we lost (the bomb was delivered) on the first wave
> ****
> ** **
> - At the start of each round (after losing on the first wave), it let us
> know we "failed", but the wave continued anyway****
> ** **
>
> ** **
> On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro <
> [email protected]> wrote:****
> Scratch that.  The bug resolved itself.  It kicked the players when
> the round started.****
>
>
> On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
> <[email protected]> wrote:
> > Whoops. There were 4 players and when I unlocked it 28 joined within 5
> > seconds
> >
> >
> > On Wednesday, August 15, 2012, Daniel Barreiro
> > <[email protected]> wrote:
> >> I just unlocked my server and it suddenly got 32 real clients all player
> >>****
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