I believe the bug is related to the server itself lagging out and doing a 
tournament regular round end as opposed to a MvM round end. Notice that when 
the glitch occurs, it displays the scoreboard and lets you continue playing, as 
opposed to the MvM Failure screen with the MvM tips and the two buttons.

On Aug 16, 2012, at 2:12 PM, "Leon Hunter" <[email protected]> wrote:

> It’s not a bug, it’s an undocumented feature. Here in after known as 
> “Everyone’s a Winner!”  </sarcasm>
>  
> It doesn’t matter what wave you’re on, rounds continue when you lose (at 
> least) periodically.
>  
> Furthermore when it restores to checkpoint, more often than not the map bomb 
> pit doesn’t restore at all, so bots carry the bomb to the put to get killed  
> via trigger hurt cause they walked into the exploded pit.
>  
> Dumb bugs are dumb and show a lack of play testing…
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of E. Olsen
> Sent: Thursday, 16 August 2012 3:00 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mvm Bug
>  
> Bugs I've found (on a private server):
>  
> - Rounds continued after we lost (the bomb was delivered) on the first wave
>  
> - At the start of each round (after losing on the first wave), it let us know 
> we "failed", but the wave continued anyway
>  
>  
> 
> On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro 
> <[email protected]> wrote:
> Scratch that.  The bug resolved itself.  It kicked the players when
> the round started.
> 
> On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
> <[email protected]> wrote:
> > Whoops. There were 4 players and when I unlocked it 28 joined within 5
> > seconds
> >
> >
> > On Wednesday, August 15, 2012, Daniel Barreiro
> > <[email protected]> wrote:
> >> I just unlocked my server and it suddenly got 32 real clients all player
> >>
> 
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