This is the first TF2 update I can remember that is MASSIVELY overdue..
Server lag spikes, crashes, clients not able to connect, ugh...
So what is the ETA of this way overdue TF2 update?
On 8/20/2012 10:21 PM, Daniel Barreiro wrote:
At least they found the bug instead of releasing it with the bug.
On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn
<[email protected] <mailto:[email protected]>> wrote:
We found a problem that will prevent us from releasing this update
tonight.
We should have it ready first thing tomorrow.
My apologies.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *Kush
Mahajani
*Sent:* Monday, August 20, 2012 6:55 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming later today
I doubt the update will be any later than 7PM (PST)
On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas
<[email protected] <mailto:[email protected]>> wrote:
I know it's not high priority for you guys, but in North America
the competitive TF2 season is back on and we're trying to get
matches streamed/casted tonight... so any ETA on this update would
be great.
On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn
<[email protected] <mailto:[email protected]>>
wrote:
We're preparing an update that addresses the most important
problems people are experiencing:
·String table overflow
·Player counts in the server browser useless / meaningless in MvM
·Server and client crash on map change when player was being
healed by dispenser
·Matchmaking connecting players to out-of-date servers
·General improvements to matchmaking throughput and match quality.
This will be a mandatory update.
Apologies for the late release.
- Fletch
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---------------------
Kush Mahajani
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