This is the first TF2 update I can remember that is MASSIVELY overdue.. Server lag spikes, crashes, clients not able to connect, ugh...

So what is the ETA of this way overdue TF2 update?


On 8/20/2012 10:21 PM, Daniel Barreiro wrote:
At least they found the bug instead of releasing it with the bug.


On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn <[email protected] <mailto:[email protected]>> wrote:

    We found a problem that will prevent us from releasing this update
    tonight.

    We should have it ready first thing tomorrow.

    My apologies.

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of *Kush
    Mahajani
    *Sent:* Monday, August 20, 2012 6:55 PM
    *To:* Half-Life dedicated Win32 server mailing list
    *Subject:* Re: [hlds] Mandatory TF2 update coming later today

    I doubt the update will be any later than 7PM (PST)

    On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas
    <[email protected] <mailto:[email protected]>> wrote:

    I know it's not high priority for you guys, but in North America
    the competitive TF2 season is back on and we're trying to get
    matches streamed/casted tonight... so any ETA on this update would
    be great.

    On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn
    <[email protected] <mailto:[email protected]>>
    wrote:

        We're preparing an update that addresses the most important
        problems people are experiencing:

        ·String table overflow

        ·Player counts in the server browser useless / meaningless in MvM

        ·Server and client crash on map change when player was being
        healed by dispenser

        ·Matchmaking connecting players to out-of-date servers

        ·General improvements to matchmaking throughput and match quality.

        This will be a mandatory update.

        Apologies for the late release.

        - Fletch

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--
    ---------------------

    Kush Mahajani


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