That was my thought at first but all HLstats is doing it asking 
sv_visiblemaxplayers every 2 minutes. Like I said, it's not causing any issues 
(aside from a bumpy max player line) just wanted to mention it.



-----Original Message-----
From: Tony Paloma <[email protected]>
Sender: [email protected]
Date: Wed, 22 Aug 2012 21:26:57 
To: Half-Life dedicated Win32 server mailing list<[email protected]>
Reply-to: Half-Life dedicated Win32 server mailing list
 <[email protected]>
Subject: Re: [hlds] MvM Visible player count hopping.

HLStatsX:CE is likely getting player counts from the output of status which 
includes the bots.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of GE
Sent: Wednesday, August 22, 2012 2:24 PM
To: [email protected]
Subject: [hlds] MvM Visible player count hopping.

I have a few MVM servers up and running, thankfully I was not effected as many 
were over the weekend.

However after yesterdays update my HLstatsx:ce keeps getting player count 
spikes.... 8,  20, 27, even 32 players it does settle back down to 6 and it's 
not really causing any issues that have crashed anything. Whatever is enforcing 
the sv_visiblemaxplayers is not holding very well.

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