That was my thought at first but all HLstats is doing it asking sv_visiblemaxplayers every 2 minutes. Like I said, it's not causing any issues (aside from a bumpy max player line) just wanted to mention it.
-----Original Message----- From: Tony Paloma <[email protected]> Sender: [email protected] Date: Wed, 22 Aug 2012 21:26:57 To: Half-Life dedicated Win32 server mailing list<[email protected]> Reply-to: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] MvM Visible player count hopping. HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of GE Sent: Wednesday, August 22, 2012 2:24 PM To: [email protected] Subject: [hlds] MvM Visible player count hopping. I have a few MVM servers up and running, thankfully I was not effected as many were over the weekend. However after yesterdays update my HLstatsx:ce keeps getting player count spikes.... 8, 20, 27, even 32 players it does settle back down to 6 and it's not really causing any issues that have crashed anything. Whatever is enforcing the sv_visiblemaxplayers is not holding very well. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

