It's not bad memory, iv'e scanned it and tries running this on
two separate machines.
Thanks ICS, ill fire up a Linux VM and try srcds over there.

On Sat, Sep 1, 2012 at 8:44 AM, Alexander Z <spacebur...@gmail.com> wrote:

> Speaking of which, here's a question to Valve: Are there any plans on
> fixing srcds in the near future?
>
>
> On 1 September 2012 15:41, ics <i...@ics-base.net> wrote:
>
>>  Nope, linux is pretty much crash free except when some updates might
>> cause temporarely crashings. It could be just a bad memory on your system
>> but i doubt its just same thing as players get, even me. hl2.exe crashes
>> for some reason or that same error pulls out.
>>
>> -ics
>>
>> 1.9.2012 16:39, Chris Cable kirjoitti:
>>
>> Does the Linux srcds have the same issue?
>>
>>
>>
>> On Sat, Sep 1, 2012 at 8:38 AM, Alexander Z <spacebur...@gmail.com>wrote:
>>
>>> srcds has been broken for around a year now. It either randomly crashes
>>> or is unable to validate with Steam.
>>>
>>>  On 1 September 2012 15:02, Chris Cable <chrisca...@gmail.com> wrote:
>>>
>>>>  Does anyone know how to fix this issue? I have been running a TF2 MvM
>>>> server for about a week. It will randomly crash with this error. I've tried
>>>> running srcds on a Server 2003 R2 and a Windows XP machine, both test were
>>>> on different hardware..
>>>> There are no mods installed.
>>>>
>>>>
>>>>  [image: Inline image 1]
>>>>
>>>>
>>>>
>>>>  *Startup Command*
>>>> C:\HLserver\orangebox\srcds.exe -console -game tf +hostport 27015
>>>> +maxplayers 32 +map mvm_decoy
>>>>
>>>>
>>>>
>>>>  *Server.cfg*
>>>>  // Rcon Cvars
>>>> rcon_password "************" //Set's remote control password
>>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
>>>> authentication
>>>> sv_rcon_log 1 //Enable/disable rcon logging.
>>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
>>>> authentication before being banned
>>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon
>>>> authentication in sv_rcon_minfailuretime before being banned
>>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
>>>> authentications
>>>>
>>>>  // Server Password
>>>> // sv_password "" // Password protects server
>>>>
>>>>  // Server Cvars
>>>> mp_allowspectators 0 //Toggles whether the server allows spectator mode
>>>> or not
>>>> mp_autocrosshair 0
>>>> // mp_autoteambalance 1 //Toggles server autoteambalance
>>>> // mp_bonusroundtime 5 //Time in seconds after round win until round
>>>> restarts
>>>> mp_chattime 5 //amount of time in seconds players can chat after the
>>>> game is over
>>>> tf_mm_servermode 2
>>>> tf_mm_strict 0
>>>> mp_tournament 1
>>>> mp_decals 1
>>>> mp_defaultteam 1
>>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds.
>>>> mp_fadetoblack 0 //fade a player's screen to black when he dies
>>>> mp_falldamage 5 //Amount of damage players sustains from a fall
>>>> mp_flashlight 0 //Toggles flashlight on or off
>>>> mp_footsteps 1 //Toggles footsteps on or off
>>>> mp_forcecamera 0 //Restricts spectator modes for dead players
>>>> mp_forcerespawn 0
>>>> // mp_forcerespawnplayers 1 //Force all players to respawn.
>>>> // mp_forcewin 1 //Forces team to win
>>>> // mp_fraglimit 0
>>>> mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into
>>>> Spectator mode then kicks them if they're still idle, 2 = Kicks them out of
>>>> the game
>>>> mp_idlemaxtime 2 //Maximum time a player is allowed to be idle (in
>>>> minutes)
>>>> // mp_maxrounds 10 //max number of rounds to play before server changes
>>>> maps
>>>> // mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has
>>>> this many more players than the other team. (0 disables check)
>>>> // mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If
>>>> 1, the map will reset at the end.
>>>> // mp_time_between_capscoring 5 //Delay between scoring of owned
>>>> capture points.
>>>> // mp_timelimit 20 //game time per map in minutes
>>>> // mp_winlimit 10 //Max number of rounds one team can win before server
>>>> changes maps
>>>> sv_allow_color_correction 1 //Allow or disallow clients to use color
>>>> correction on this server.
>>>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients
>>>> connected to this server.
>>>> sv_allowdownload 1 //Allow clients to download files
>>>> sv_allowupload 0 //Allow clients to upload customizations files
>>>> sv_alltalk 0 //Players can hear all other players, no team restrictions
>>>>  sv_alternateticks 0 //If set, server only simulates entities on even
>>>> numbered ticks.
>>>> sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
>>>> affect autosave triggers.
>>>> sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
>>>> challenge type.
>>>> sv_cacheencodedents 1 //If set to 1, does an optimization to prevent
>>>> extra SendTable_Encode calls.
>>>> sv_cheats 0 //Allow cheats on server
>>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to
>>>> the player.
>>>> sv_consistency 1 //Whether the server enforces file consistency for
>>>> critical files
>>>> sv_contact "" //Contact email for server sysop
>>>> // sv_downloadurl "" //Location from which clients can download missing
>>>> files
>>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server
>>>> queries
>>>> sv_pausable 0 //Is the server pausable.
>>>> sv_pure 1
>>>>
>>>>  // Lan or internet play, Server region cvars
>>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
>>>> non-class C addresses )
>>>> sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
>>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
>>>> Middle East, 7 - Africa, 255 - world
>>>>
>>>>  //server Logging
>>>> sv_log_onefile 0 //Log server information to only one file.
>>>> sv_logbans 1 //Log server bans in the server logs.
>>>> sv_logblocks 0 //If true when log when a query is blocked (can cause
>>>> very large log files)
>>>> sv_logecho 0 //Echo log information to the console.
>>>> sv_logfile 1 //Log server information in the log file.
>>>> sv_logflush 0 //Flush the log file to disk on each write (slow).
>>>> sv_logsdir "logs" //Folder in the game directory where server logs will
>>>> be stored.
>>>>
>>>>  //Server Rates
>>>> sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum
>>>> value for cl_cmdrate.
>>>> sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
>>>> sv_maxreplay 2 //Maximum replay time in seconds
>>>> sv_maxupdaterate 100 //Maximum updates per second that the server will
>>>> allow
>>>> sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 ==
>>>> unlimited.
>>>> sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
>>>> sv_minupdaterate 30 //Minimum updates per second that the server will
>>>> allow
>>>>  tf_server_identity_account_id ******
>>>>  tf_server_identity_token "******************"
>>>> sv_tags "_registered,mvm"
>>>>
>>>>
>>>>
>>>>  _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
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>>>
>>
>>
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