It's not bad memory, iv'e scanned it and tries running this on two separate machines. Thanks ICS, ill fire up a Linux VM and try srcds over there.
On Sat, Sep 1, 2012 at 8:44 AM, Alexander Z <spacebur...@gmail.com> wrote: > Speaking of which, here's a question to Valve: Are there any plans on > fixing srcds in the near future? > > > On 1 September 2012 15:41, ics <i...@ics-base.net> wrote: > >> Nope, linux is pretty much crash free except when some updates might >> cause temporarely crashings. It could be just a bad memory on your system >> but i doubt its just same thing as players get, even me. hl2.exe crashes >> for some reason or that same error pulls out. >> >> -ics >> >> 1.9.2012 16:39, Chris Cable kirjoitti: >> >> Does the Linux srcds have the same issue? >> >> >> >> On Sat, Sep 1, 2012 at 8:38 AM, Alexander Z <spacebur...@gmail.com>wrote: >> >>> srcds has been broken for around a year now. It either randomly crashes >>> or is unable to validate with Steam. >>> >>> On 1 September 2012 15:02, Chris Cable <chrisca...@gmail.com> wrote: >>> >>>> Does anyone know how to fix this issue? I have been running a TF2 MvM >>>> server for about a week. It will randomly crash with this error. I've tried >>>> running srcds on a Server 2003 R2 and a Windows XP machine, both test were >>>> on different hardware.. >>>> There are no mods installed. >>>> >>>> >>>> [image: Inline image 1] >>>> >>>> >>>> >>>> *Startup Command* >>>> C:\HLserver\orangebox\srcds.exe -console -game tf +hostport 27015 >>>> +maxplayers 32 +map mvm_decoy >>>> >>>> >>>> >>>> *Server.cfg* >>>> // Rcon Cvars >>>> rcon_password "************" //Set's remote control password >>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon >>>> authentication >>>> sv_rcon_log 1 //Enable/disable rcon logging. >>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon >>>> authentication before being banned >>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon >>>> authentication in sv_rcon_minfailuretime before being banned >>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon >>>> authentications >>>> >>>> // Server Password >>>> // sv_password "" // Password protects server >>>> >>>> // Server Cvars >>>> mp_allowspectators 0 //Toggles whether the server allows spectator mode >>>> or not >>>> mp_autocrosshair 0 >>>> // mp_autoteambalance 1 //Toggles server autoteambalance >>>> // mp_bonusroundtime 5 //Time in seconds after round win until round >>>> restarts >>>> mp_chattime 5 //amount of time in seconds players can chat after the >>>> game is over >>>> tf_mm_servermode 2 >>>> tf_mm_strict 0 >>>> mp_tournament 1 >>>> mp_decals 1 >>>> mp_defaultteam 1 >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked >>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds. >>>> mp_fadetoblack 0 //fade a player's screen to black when he dies >>>> mp_falldamage 5 //Amount of damage players sustains from a fall >>>> mp_flashlight 0 //Toggles flashlight on or off >>>> mp_footsteps 1 //Toggles footsteps on or off >>>> mp_forcecamera 0 //Restricts spectator modes for dead players >>>> mp_forcerespawn 0 >>>> // mp_forcerespawnplayers 1 //Force all players to respawn. >>>> // mp_forcewin 1 //Forces team to win >>>> // mp_fraglimit 0 >>>> mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into >>>> Spectator mode then kicks them if they're still idle, 2 = Kicks them out of >>>> the game >>>> mp_idlemaxtime 2 //Maximum time a player is allowed to be idle (in >>>> minutes) >>>> // mp_maxrounds 10 //max number of rounds to play before server changes >>>> maps >>>> // mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has >>>> this many more players than the other team. (0 disables check) >>>> // mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If >>>> 1, the map will reset at the end. >>>> // mp_time_between_capscoring 5 //Delay between scoring of owned >>>> capture points. >>>> // mp_timelimit 20 //game time per map in minutes >>>> // mp_winlimit 10 //Max number of rounds one team can win before server >>>> changes maps >>>> sv_allow_color_correction 1 //Allow or disallow clients to use color >>>> correction on this server. >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on clients >>>> connected to this server. >>>> sv_allowdownload 1 //Allow clients to download files >>>> sv_allowupload 0 //Allow clients to upload customizations files >>>> sv_alltalk 0 //Players can hear all other players, no team restrictions >>>> sv_alternateticks 0 //If set, server only simulates entities on even >>>> numbered ticks. >>>> sv_autosave 0 //Set to 1 to autosave game on level transition. Does not >>>> affect autosave triggers. >>>> sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map >>>> challenge type. >>>> sv_cacheencodedents 1 //If set to 1, does an optimization to prevent >>>> extra SendTable_Encode calls. >>>> sv_cheats 0 //Allow cheats on server >>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to >>>> the player. >>>> sv_consistency 1 //Whether the server enforces file consistency for >>>> critical files >>>> sv_contact "" //Contact email for server sysop >>>> // sv_downloadurl "" //Location from which clients can download missing >>>> files >>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server >>>> queries >>>> sv_pausable 0 //Is the server pausable. >>>> sv_pure 1 >>>> >>>> // Lan or internet play, Server region cvars >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no >>>> non-class C addresses ) >>>> sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - >>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - >>>> Middle East, 7 - Africa, 255 - world >>>> >>>> //server Logging >>>> sv_log_onefile 0 //Log server information to only one file. >>>> sv_logbans 1 //Log server bans in the server logs. >>>> sv_logblocks 0 //If true when log when a query is blocked (can cause >>>> very large log files) >>>> sv_logecho 0 //Echo log information to the console. >>>> sv_logfile 1 //Log server information in the log file. >>>> sv_logflush 0 //Flush the log file to disk on each write (slow). >>>> sv_logsdir "logs" //Folder in the game directory where server logs will >>>> be stored. >>>> >>>> //Server Rates >>>> sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum >>>> value for cl_cmdrate. >>>> sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited >>>> sv_maxreplay 2 //Maximum replay time in seconds >>>> sv_maxupdaterate 100 //Maximum updates per second that the server will >>>> allow >>>> sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == >>>> unlimited. >>>> sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited >>>> sv_minupdaterate 30 //Minimum updates per second that the server will >>>> allow >>>> tf_server_identity_account_id ****** >>>> tf_server_identity_token "******************" >>>> sv_tags "_registered,mvm" >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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