Ram is all the same model. This is a VMware esxi 5 server. I also tried it on another machine running windows xp and the same errors happened randomly.
I built a centos vm and am now running the servers on it. On Sunday, September 2, 2012, Martin Weltchek wrote: > Bad or mixed ram strips... Make sure all ram is the same frequency... Also > to run a ram diagnostic tool might take some time. Check for updates for > your motherboard as there might have been an update released to fix errors > like that but make sure you read the update fix info prior to updating. I > am still betting it's bad or worn out ram or mixed ram. Some might argue > using mixed ram causes no issues but in some instances it does make a > difference. > > Sent from my iPad > > On Sep 1, 2012, at 9:03 AM, Chris Cable > <chrisca...@gmail.com<javascript:_e({}, 'cvml', 'chrisca...@gmail.com');>> > wrote: > > Does anyone know how to fix this issue? I have been running a TF2 MvM > server for about a week. It will randomly crash with this error. I've tried > running srcds on a Server 2003 R2 and a Windows XP machine, both test were > on different hardware.. > There are no mods installed. > > > <image.png> > > > > *Startup Command* > C:\HLserver\orangebox\srcds.exe -console -game tf +hostport 27015 > +maxplayers 32 +map mvm_decoy > > > > *Server.cfg* > // Rcon Cvars > rcon_password "************" //Set's remote control password > sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon > authentication > sv_rcon_log 1 //Enable/disable rcon logging. > sv_rcon_maxfailures 3 //Max number of times a user can fail rcon > authentication before being banned > sv_rcon_minfailures 5 //Number of times a user can fail rcon > authentication in sv_rcon_minfailuretime before being banned > sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon > authentications > > // Server Password > // sv_password "" // Password protects server > > // Server Cvars > mp_allowspectators 0 //Toggles whether the server allows spectator mode or > not > mp_autocrosshair 0 > // mp_autoteambalance 1 //Toggles server autoteambalance > // mp_bonusroundtime 5 //Time in seconds after round win until round > restarts > mp_chattime 5 //amount of time in seconds players can chat after the game > is over > tf_mm_servermode 2 > tf_mm_strict 0 > mp_tournament 1 > mp_decals 1 > mp_defaultteam 1 > mp_disable_autokick 1 //Prevents a userid from being auto-kicked > mp_enableroundwaittime 1 //Enable timers to wait between rounds. > mp_fadetoblack 0 //fade a player's screen to black when he dies > mp_falldamage 5 //Amount of damage players sustains from a fall > mp_flashlight 0 //Toggles flashlight on or off > mp_footsteps 1 //Toggles footsteps on or off > mp_forcecamera 0 //Restricts spectator modes for dead players > mp_forcerespawn 0 > // mp_forcerespawnplayers 1 //Force all players to respawn. > // mp_forcewin 1 //Forces team to win > // mp_fraglimit 0 > mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into > Spectator mode then kicks them if they're still idle, 2 = Kicks them out of > the game > mp_idlemaxtime 2 //Maximum time a player is allowed to be idle (in minutes) > // mp_maxrounds 10 //max number of rounds to play before server changes > maps > // mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has > this many more players than the other team. (0 disables check) > // mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, > the map will reset at the end. > // mp_time_between_capscoring 5 //Delay between scoring of owned capture > points. > // mp_timelimit 20 //game time per map in minutes > // mp_winlimit 10 //Max number of rounds one team can win before server > changes maps > sv_allow_color_correction 1 //Allow or disallow clients to use color > correction on this server. > sv_allow_wait_command 0 //Allow or disallow the wait command on clients > connected to this server. > sv_allowdownload 1 //Allow clients to download files > sv_allowupload 0 //Allow clients to upload customizations files > sv_alltalk 0 //Players can hear all other players, no team restrictions > sv_alternateticks 0 //If set, server only simulates entities on even > numbered ticks. > sv_autosave 0 //Set to 1 to autosave game on level transition. Does not > affect autosave triggers. > sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map > challenge type. > sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra > SendTable_Encode calls. > sv_cheats 0 //Allow cheats on server > sv_clearhinthistory 0 //Clear memory of server side hints displayed to the > player. > sv_consistency 1 //Whether the server enforces file consistency for > critical files > sv_contact "" //Contact email for server sysop > // sv_downloadurl "" //Location from which clients can download missing > files > sv_enableoldqueries 1 //Enable support for old style (HL1) server queries > sv_pausable 0 //Is the server pausable. > sv_pure 1 > > // Lan or internet play, Server region cvars > sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no > non-class C addresses ) > sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - > South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - > Middle East, 7 - Africa, 255 - world > > //server Logging > sv_log_onefile 0 //Log server information to only one file. > sv_logbans 1 //Log server bans in the server logs. > sv_logblocks 0 //If true when log when a query is blocked (can cause very > large log files) > s > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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