Ram is all the same model. This is a VMware esxi 5 server. I also tried it
on another machine running windows xp and the same errors happened randomly.

I built a centos vm and am now running the servers on it.


On Sunday, September 2, 2012, Martin Weltchek wrote:

> Bad or mixed ram strips... Make sure all ram is the same frequency... Also
> to run a ram diagnostic tool might take some time. Check for updates for
> your motherboard as there might have been an update released to fix errors
> like that but make sure you read the update fix info prior to updating. I
> am still betting it's bad or worn out ram or mixed ram. Some might argue
> using mixed ram causes no issues but in some instances it does make a
> difference.
>
> Sent from my iPad
>
> On Sep 1, 2012, at 9:03 AM, Chris Cable 
> <chrisca...@gmail.com<javascript:_e({}, 'cvml', 'chrisca...@gmail.com');>>
> wrote:
>
> Does anyone know how to fix this issue? I have been running a TF2 MvM
> server for about a week. It will randomly crash with this error. I've tried
> running srcds on a Server 2003 R2 and a Windows XP machine, both test were
> on different hardware..
> There are no mods installed.
>
>
> <image.png>
>
>
>
> *Startup Command*
> C:\HLserver\orangebox\srcds.exe -console -game tf +hostport 27015
> +maxplayers 32 +map mvm_decoy
>
>
>
> *Server.cfg*
> // Rcon Cvars
> rcon_password "************" //Set's remote control password
> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
> authentication
> sv_rcon_log 1 //Enable/disable rcon logging.
> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
> authentication before being banned
> sv_rcon_minfailures 5 //Number of times a user can fail rcon
> authentication in sv_rcon_minfailuretime before being banned
> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
> authentications
>
> // Server Password
> // sv_password "" // Password protects server
>
> // Server Cvars
> mp_allowspectators 0 //Toggles whether the server allows spectator mode or
> not
> mp_autocrosshair 0
> // mp_autoteambalance 1 //Toggles server autoteambalance
> // mp_bonusroundtime 5 //Time in seconds after round win until round
> restarts
> mp_chattime 5 //amount of time in seconds players can chat after the game
> is over
> tf_mm_servermode 2
> tf_mm_strict 0
> mp_tournament 1
> mp_decals 1
> mp_defaultteam 1
> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
> mp_enableroundwaittime 1 //Enable timers to wait between rounds.
> mp_fadetoblack 0 //fade a player's screen to black when he dies
> mp_falldamage 5 //Amount of damage players sustains from a fall
> mp_flashlight 0 //Toggles flashlight on or off
> mp_footsteps 1 //Toggles footsteps on or off
> mp_forcecamera 0 //Restricts spectator modes for dead players
> mp_forcerespawn 0
> // mp_forcerespawnplayers 1 //Force all players to respawn.
> // mp_forcewin 1 //Forces team to win
> // mp_fraglimit 0
> mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into
> Spectator mode then kicks them if they're still idle, 2 = Kicks them out of
> the game
> mp_idlemaxtime 2 //Maximum time a player is allowed to be idle (in minutes)
> // mp_maxrounds 10 //max number of rounds to play before server changes
> maps
> // mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has
> this many more players than the other team. (0 disables check)
> // mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1,
> the map will reset at the end.
> // mp_time_between_capscoring 5 //Delay between scoring of owned capture
> points.
> // mp_timelimit 20 //game time per map in minutes
> // mp_winlimit 10 //Max number of rounds one team can win before server
> changes maps
> sv_allow_color_correction 1 //Allow or disallow clients to use color
> correction on this server.
> sv_allow_wait_command 0 //Allow or disallow the wait command on clients
> connected to this server.
> sv_allowdownload 1 //Allow clients to download files
> sv_allowupload 0 //Allow clients to upload customizations files
> sv_alltalk 0 //Players can hear all other players, no team restrictions
> sv_alternateticks 0 //If set, server only simulates entities on even
> numbered ticks.
> sv_autosave 0 //Set to 1 to autosave game on level transition. Does not
> affect autosave triggers.
> sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map
> challenge type.
> sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra
> SendTable_Encode calls.
> sv_cheats 0 //Allow cheats on server
> sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
> player.
> sv_consistency 1 //Whether the server enforces file consistency for
> critical files
> sv_contact "" //Contact email for server sysop
> // sv_downloadurl "" //Location from which clients can download missing
> files
> sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
> sv_pausable 0 //Is the server pausable.
> sv_pure 1
>
> // Lan or internet play, Server region cvars
> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
> non-class C addresses )
> sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 -
> Middle East, 7 - Africa, 255 - world
>
> //server Logging
> sv_log_onefile 0 //Log server information to only one file.
> sv_logbans 1 //Log server bans in the server logs.
> sv_logblocks 0 //If true when log when a query is blocked (can cause very
> large log files)
> s
>
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