We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.6 are below.
Gameplay and Balance
- Slightly lowered NX300 damage output against players.
- Slightly raised Sonic Turrent damage output to balance with Flame
Turret's extra fire damage.
- Lowered Machine Gun Turret cost to 2500.
- Commanders now get points for a critical assist if player-initiated
artillery strike kills an enemy.
- Empire commander ability poison is now differently colored to
distinguish between it and Consortium's.
- Commander poison ability now matches description and no longer hurts
teammates unless friendly fire is enabled.
- Fixed NX300 not hurting teammates with friendly fire enabled.
Client
- Updated Report a Bug link.
- Added invert mouse wheel zoom option to Options panel.
- Fixed bad password connect error box using lan server error text after
a recent update.
- Fixed a bug that allowed malicious servers to execute restricted
console commands on players.
- Fixed a bug that allowed malicious servers to prevent players from
executing console commands.
Server
- Added sv_allow_addon_override (default 0) to block client addon vpks
from overriding game files.
- Added mp_winlimit cvar.
- Added sv_namechange_cooldown_seconds, to throttle clients from
changing their name too rapidly. (Defaults to 20 seconds)
- Added check to prevent player names from containing color codes.
- setinfo console command will now reject attempts to set / change
convars with any unusual characters
- Tweaked team balancer logic to be smarter about when and whom to move.
- Fixed some exploits where a malicious client could intentionally crash
a server.
- Fixed typo in name of research_complete event; added research
completion logging.
- Added rate limiting for connections and added the following convars,
sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global.
Other
- Fixed being able to use some weapons (mostly throwables) while on
ladder or sprinting.
- Fixed in-chair commanders being unable to chat at round end.
- Fixed some issues with wall and barrier collision performance.
- Fixed a bug that allowed server browser network activity to continue
after choosing a server.
- Fixed missing effect console error when reloading Avenger.
- Fixed sv_offline console error when going into Offline Practice mode.
- Marked mem_force_flush as a cheat to prevent client exploits.
- Fixed a packet injection exploit in the client/server streams.
- Updated localizations.
Mapping / Modding
- Added numerous functions to the vscript api (see
https://developer.valvesoftware.com/wiki/List_of_ND_Script_Functions).
- Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire
outputs to nd_logic_custom ent.
- Added OnConditionAdded and OnConditionRemoved outputs to player. See
wiki for value meanings.
Hydro
- Fixed commanders being able to deploy structures outside of the level
in some areas.
Clocktower
- Fixed commanders being able to deploy structures in the parking garage.
Gate
- No longer in beta.
- Updated overview.
- Updated loading screen.
--
Nicholas Hastings
Developer
InterWave Studios
www.interwavestudios.com <http://www.interwavestudios.com>
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