We've released a mandatory update to Nuclear Dawn to address feedback from the new Skirmish game mode. The notes for the ND Update 6.8a are below.

Nuclear Dawn 6.8a

Skirmish
- Added server cvar nd_skirmish_advkits to control whether or not Advanced Kits are enabled in Skirmish, default on.
- Updated loading screen text for Skirmish maps.
- Fixed spawn times getting hidden increase for each teammate killed while dead.
- Fixed loadout changes not pausing spawn timer.

Other fixes
- Added in-game browser fallback for functionality that requires showing a webpage when Steam Overlay is disabled.

Metro (Skirmish)
- Relocated some spawnpoints to avoid players getting stuck in t-pose.
- Added more spawnpoints for both factions.
- Updated sdk_content sources for sk_metro and added missing instances.

As a reminder to server ops: just as in Warfare, the mp_spawnprotection cvar still applies. You may want to consider setting it to a second or two higher than default for Skirmish maps in gamemode_skirmish.cfg. If you choose to do so, remember that you will want to put your default value for it into server.cfg so that it resets for other maps.

--
Nicholas Hastings
Developer
InterWave Studios
www.interwavestudios.com <http://www.interwavestudios.com>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to