The beta quickplay is enabled, I'm getting traffic from it on my servers,
and fletcher himself quoted that you need to set  tf_mm_servermode to 1 if
you want to recieve traffic


On Tue, Oct 30, 2012 at 4:34 PM, 1nsane <[email protected]> wrote:

> That's for the new matchmaking. Which I don't believe is even enabled at
> the moment.
>
> Plus I'm getting traffic on my servers without it. The correct tag is
> whats required.
>
>
> On Tue, Oct 30, 2012 at 2:21 PM, evan otten <[email protected]> wrote:
>
>> You need to add tf_mm_servermode 1 in your server.cfg then restart it
>> On Tue, Oct 30, 2012 at 3:29 PM, James Katarzynski <
>> [email protected]> wrote:
>>
>>> The tag is event247 not event_247. If that makes a difference.
>>> On Oct 31, 2012 7:27 AM, "Steve Kovack Sr." <[email protected]>
>>> wrote:
>>>
>>>>  I run a small (8 player) server with bots.  When I start the server I
>>>> get this message before connecting to Steam servers (which is completed
>>>> successfully).
>>>>
>>>> Sending CMsgGameServerMatchmakingStatus
>>>> (state=ServerMatchmakingState_NOT_PARTICIPATING)
>>>>
>>>> The server never seems to get any Quickplay traffic.  Is there some
>>>> cvar I'm missing in my config?  Here are my server config and start up
>>>> batch file:
>>>> (server config)
>>>> // server name
>>>> hostname "Bananaland TF2"
>>>>
>>>> // registered server identity
>>>> tf_server_identity_account_id 29327
>>>> tf_server_identity_token "ti:5tdV6a(eP+dU"
>>>>
>>>> // rcon passsword
>>>> rcon_password "xxxxxx"
>>>>
>>>> // Server password
>>>> //sv_password "xxxxxx"
>>>>
>>>> // 30 minute timelimit
>>>> mp_timelimit 60
>>>>
>>>> // Maximum number of rounds to play before server changes maps
>>>> //mp_maxrounds 100
>>>>
>>>> sv_pure 0
>>>>
>>>> // Server tags
>>>> sv_tags event_247,alltalk
>>>> // Communications //
>>>>
>>>> // enable voice communications
>>>> sv_voiceenable 1
>>>>
>>>> // Players can hear all other players, no team restrictions 0=off 1=on
>>>> sv_alltalk 1
>>>>
>>>> // amount of time players can chat after the game is over
>>>> mp_chattime 10
>>>>
>>>>
>>>> //Idle Kicking
>>>> mp_idledealmethod 1
>>>>
>>>> mp_autoteambalance 0
>>>> // 0 is off and 1 is on. if 1 then should be used in conjunction with
>>>> the following 3 commands
>>>> mp_autoteambalance_delay 30
>>>> // Time (in seconds) after the teams become unbalanced to attempt to
>>>> switch players
>>>> mp_autoteambalance_warning_delay 15
>>>> // Time (in seconds) after the teams become unbalanced to print a
>>>> balance warning
>>>> mp_teams_unbalance_limit 1
>>>> // Teams are unbalanced when one team has this many more players than
>>>> the other (0 disables)
>>>> mp_scrambleteams_auto 0
>>>> // Teams autoscramble if criteria met (0 disables)
>>>> // end cvars for balancing un-even teams
>>>>
>>>> // start cvars for round and game times
>>>>
>>>> // bandwidth rates/settings
>>>> sv_minrate 0
>>>> sv_maxrate 30000
>>>> decalfrequency 10
>>>> sv_maxupdaterate 100
>>>> sv_minupdaterate 30
>>>>
>>>> //bots
>>>> tf_bot_join_after_player 0
>>>> tf_bot_add red 1 medic
>>>> tf_bot_add blue 1 pyro
>>>> tf_bot_add blue 1 engineer
>>>>
>>>> // operation
>>>> sv_lan 0
>>>> sv_region 255
>>>> // Contact email for server sysop
>>>> sv_contact [email protected]
>>>>
>>>>
>>>> // execute ban files
>>>> exec banned_user.cfg
>>>> exec banned_ip.cfg
>>>>
>>>>
>>>> (start up batch file)
>>>> @echo off
>>>> cls
>>>> echo Protecting srcds from crashes...
>>>> echo If you want to close srcds and this script, close the srcds window
>>>> and type Y depending on your language followed by Enter.
>>>> title srcds.com Watchdog
>>>> :srcds
>>>> echo (%time%) srcds started.
>>>> start /high /wait c:\TF2SERV\orangebox\srcds.exe -console -game tf
>>>> -port 27016 +maxplayers 8 +map koth_lakeside_event"
>>>> echo (%time%) WARNING: srcds closed or crashed, restarting.
>>>> goto srcds
>>>>
>>>>
>>>>
>>>>
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