======================================== First off-, thanks for the replies. A couple of follow-up questions, for anybody who may know ...
Original information [clarified]: > I have been using these parameters in the > command-line for some time [years], to explicitly > specify what ports to use for the [client/server] > game communication and another for Steam > network communication: > > +port 29016 > -steamport 29116 Regarding first reply: > From: Roman Hatsiev <[email protected]> > These are clientport and tv_port. > For some reason srcds uses steamport+1 > instead of steamport. I would have thought that for any additional client port (beyond the port the game runs on, and the designated steam communication port) would be dynamically assigned - not hard-coded like that. I would think that "client port" would be the port I am specifying the game to run on. Weird. Not sure what you mean by "steamport+1"? If I set it to 29016 is it using 29017 instead? When did that start? Regarding second reply: > From: ics <[email protected]> > You have another server eunning that is using > those ports. Actually, NO - at least not intentionally. I have 13 games concurrently running on this server, and EACH has been explicitly assigned it's own unique ports (2 each, 1 for game and 1 for steam). In this case, 29016 for the game, and 29116 for Steam. Those in-turn are allowed in the firewall (in-bound anyway, for outbound everything is basically allowed at the moment). - Thanks again! [Weasel] ======================================== _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

