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First off-, thanks for the replies.  A couple of follow-up
questions, for anybody who may know ...

Original information [clarified]:
> I have been using these parameters in the
> command-line for some time [years], to explicitly
> specify what ports to use for the [client/server]
> game communication and another for Steam
> network communication:
>
> +port 29016
> -steamport 29116

Regarding first reply:
> From: Roman Hatsiev <[email protected]>
> These are clientport and tv_port.
> For some reason srcds uses steamport+1
> instead of steamport.

I would have thought that for any additional client
port (beyond the port the game runs on, and the
designated steam communication port) would be
dynamically assigned - not hard-coded like that.

I would think that "client port" would be the port
I am specifying the game to run on.  Weird.

Not sure what you mean by "steamport+1"?
If I set it to 29016 is it using 29017 instead?
When did that start?

Regarding second reply:
> From: ics <[email protected]>
> You have another server eunning that is using
> those ports.

Actually, NO - at least not intentionally.
I have 13 games concurrently running on this server,
and EACH has been explicitly assigned it's own
unique ports (2 each, 1 for game and 1 for steam).
In this case, 29016 for the game, and 29116 for Steam.
Those in-turn are allowed in the firewall (in-bound
anyway, for  outbound everything is basically allowed
at the moment).

- Thanks again! [Weasel]

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