This bug has existed for at least the last three years, probably more. I
don't know if it ever worked right.
Whatever port you assign for -steamport will not be used. Instead, it
will be n+1.
Here is a real example taken from a TF2 server on GNU/Linux...
Process command arguments:
./srcds_linux -game tf -ip x.x.x.x +clientport 27017 +hostport 27117
+tv_port 27217 -steamport 26017 +replay_port 27417 -strictportbind
-pidfile /path/to/my/server.pid -maxplayers 25 +map cp_dustbowl
Now, here is what lsof said is actually in use:
lsof -i 4 -n -a -p $GAMESERVPID
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME
srcds_lin 18039 hlds 7u IPv4 1132076712 0t0 UDP x.x.x.x:27117
srcds_lin 18039 hlds 8u IPv4 1132076713 0t0 UDP x.x.x.x:27017
srcds_lin 18039 hlds 9u IPv4 1132076714 0t0 UDP x.x.x.x:27217
srcds_lin 18039 hlds 10u IPv4 1132076715 0t0 TCP x.x.x.x:27117
(LISTEN)
srcds_lin 18039 hlds 11u IPv4 1367389900 0t0 TCP x.x.x.x:26018
My command specified "-steamport 26017", but 26018 is actually in use.
My solution for this is to simply space out all servers by odd numbers
when running multiple servers on the same IP. So, I've got a server at
2xx13, 2xx15, 2xx17, 2xx19, etc
Also note the use of "-strictportbind" above. This feature was added at
my request by Valve, who graciously answered my call to do so. By
default, the srcds application happily tramples on ports and just
assigns itself whatever the heck it pleases to have. When
-strictportbind is used, in theory, the app is supposed to exit with an
error, as any sane and reasonable daemon would.
For verification, I nmap my own host and diff the output against the
previous output and get mailed if differences are found. That way I
know if anything is gone amiss.
Roman Hatsiev wrote:
These are clientport and tv_port. For some reason srcds uses steamport+1
instead of steamport.
On Oct 31, 2012 8:48 AM, "Weasel" <[email protected]
<mailto:[email protected]>> wrote:
I have been using these parameters in the command-line for some
time, to explicitly specify what ports to use for the game and for
Steam communication:
+port 29016
-steamport 29116
Those ports are explicitly open on by firewall, etc.
While troubleshooting some other issues (that I think are
un-related), I noticed these errors in the logs:
WARNING: Port 27005 was unavailable - bound to port 27006 instead
WARNING: Port 27020 was unavailable - bound to port 27021 instead
What are those ports all about?
Is it not using the -steamport parameter?
or is this yet more communication of some other form?
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