>If it's removed from servers, then it also needs to be removed from
clients -- there's no sense in having clients choosing an option that
doesn't actually do anything, or than does something very different than
they expect.

Why?! This sounds horrible. The feature is totally broken at the moment,
but it's great to have.

> In terms of bogus data, I imagine that you're talking about people
running multiple servers at the same physical location and claiming them to
be in different regions?

There was a 'magic' value that you could send to be listed in every region.
While I believe it was fixed recently, I'm not sure.

> If that's a serious problem, then it should be possible to limit that
abuse at the master server by preventing servers with similar IPs from
submitting different regions, and/or requiring that any selected region be
on the same continent as the internal GeoIP guess.

Like I initially said, since 2010 GeoIP has been used to determine the
players Region and (semi-)correctly return results accordingly based on
location. This is instead of returning results by the closest network
(octet). The only thing I've been suggesting is kill off sv_region and move
the legacy system over to GeoIP. GeoIP is fairly accurate now, I don't
think anyone needs to be manually reporting their region in 2012 (nearing
2013). Doing so would end this abuse, and would have *everyones* server
being correctly added to the proper region. I don't really see a down side,
besides slightly increased logic on the two masters, and cheaters not being
able to cheat ;)

Thanks,
Kyle.

On Wed, Dec 5, 2012 at 1:14 PM, John <[email protected]> wrote:

> On 12/5/2012 12:50 PM, Kyle Sanderson wrote:
>
>> I totally agree that the feature is useful, I use it often. What I
>> totally disagree with is relying on the end user to set the value properly
>> (on the server). The data is already available to the master of where the
>> server is geographically located in relation to the client. The only thing
>> I suggested was to deprecate the convar from servers and don't duplicate
>> already available data. It would solve a lot of problems, and would stop
>> cheaters from abusing this with bogus data (being listed in every region).
>>
>
> If it's removed from servers, then it also needs to be removed from
> clients -- there's no sense in having clients choosing an option that
> doesn't actually do anything, or than does something very different than
> they expect.
>
> In terms of bogus data, I imagine that you're talking about people running
> multiple servers at the same physical location and claiming them to be in
> different regions? If that's a serious problem, then it should be possible
> to limit that abuse at the master server by preventing servers with similar
> IPs from submitting different regions, and/or requiring that any selected
> region be on the same continent as the internal GeoIP guess.
>
>
> -John
>
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