The way I see it, it's as much of a bug as wallhacking is.
Things like these are why we need a new, revised VAC, which actually poses
a threat to cheaters now that TF2 is F2P.

On 17 December 2012 05:27, wickedplayer494 . <[email protected]>wrote:

> BTW, Evan added me on Steam to discuss this. Not going to reveal too
> much to avoid someone using the exploit with bad intentions.
>
> He said that yes, the not sending usercmds part was right. But, as
> some of you would remember, Valve fixed a bug where Medics could
> infinitely uber themselves, but infinitely ubering someone else wasn't
> fixed. Currently, the client handles the timing of ubercharges. They
> end when powerplaytime < clientticktime. clientticktime is only
> updated when the client sends a usercmd. No usercmds being sent means
> infinite ubercharges.
>
> Packet manipulation could be used, among other methods which I won't
> reveal.
>
> On Sun, Dec 16, 2012 at 8:14 PM, wickedplayer494 .
> <[email protected]> wrote:
> > I was browsing /r/tf2 when I came across this video demonstrating
> > infinite ubercharges of any type:
> >
> > http://www.youtube.com/watch?v=iHUliYFjeQQ
> >
> > The video's a bit long, so for those that don't have the time or CBA
> > to watch the whole thing, here's what I got from the video:
> >
> > The Medic that's deploying the charge stops sending user commands
> > after the charge is deployed. The Medic can still use chat of both
> > kinds (voice and text), taunt, and use the voice command menu. An
> > external program can be used or packet flow to the server can be
> > interrupted.
> >
> > All classes (but other Medics due to their passive health regen
> > ability) can become infinitely charged, but some items will break the
> > charge (such as the Equalizer/Escape Plan when used). Another Medic
> > can break the charge just by healing you. Friendly payload carts and
> > dispensers will also break the charge as well.
> >
> > There are two other scenarios in which the charge will break, but by
> > now, you should get the picture.
> >
> > Just a head's up for server admins in case anyone figures out on their
> > own how to do it exactly and a step-by-step guide is irresponsibly
> > disclosed.
>
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