Hopefully Valve decides to release the smissmas update with this patch--
they told item creators that they needed to have their cosmetics/weapons
 updated and patched to the best of their ability by this sunday
(yesterday), which could hint at the update coming sometime this week,
possibly even today. The Winter Crates also expire on Jan 3rd, meaning that
the update events will end then too-- if the update is to be two weeks long
(14 days) like the halloween update, it has to be today-- january third is
exactly 14 days away.

On Mon, Dec 17, 2012 at 1:28 AM, ics <[email protected]> wrote:

> There was an exploit like this back in August this year. It worked the
> same way, medic was able to give out infinite ubercharge to players. He
> taunted at the end of the uber, thus somehow triggered it. I'm not sure if
> taunt was related but it happened every single time he did it. I contacted
> Valve back then about it and it was fixed with the TF2 update at 11th of
> August. Perhaps this has resurfaced or someone has found a way past the fix.
>
> -ics
>
> 17.12.2012 7:33, Adam Nowacki kirjoitti:
>
>  Then the way you have explained it doesn't make sense. The way I see it
>> is the server uses client time for when to end the ubercharge. Client time
>> can be stopped by client stopping sending commands to the server. But the
>> server should have never trusted the client with this. There should be a
>> server timer counting the ubercharge length - in case the client cheats or
>> crashes or simply loses internet connection to the server.
>>
>> On 12/17/2012 6:04 AM, evan otten wrote:
>>
>>> It's client side.
>>>
>>> On Sun, Dec 16, 2012 at 11:55 PM, Adam Nowacki
>>> <[email protected] 
>>> <mailto:nowakpl@platinum.**linux.pl<[email protected]>>>
>>> wrote:
>>>
>>>      From the description it looks like this bug is purely server side
>>>     and could for example happen if client lost internet connection
>>>     during ubercharge - introducing VAC here is only going to hinder
>>>     finding and fixing server bugs and possibly ban innocent users.
>>>
>>>
>>>     On 12/17/2012 5:48 AM, Alexander Z wrote:
>>>
>>>         The way I see it, it's as much of a bug as wallhacking is.
>>>         Things like these are why we need a new, revised VAC, which
>>> actually
>>>         poses a threat to cheaters now that TF2 is F2P.
>>>
>>>         On 17 December 2012 05:27, wickedplayer494 .
>>>         <[email protected] 
>>> <mailto:wickedplayer494@gmail.**com<[email protected]>
>>> >
>>>         <mailto:wickedplayer494@gmail.**__com
>>>         <mailto:wickedplayer494@gmail.**com <[email protected]>>>>
>>> wrote:
>>>
>>>              BTW, Evan added me on Steam to discuss this. Not going to
>>>         reveal too
>>>              much to avoid someone using the exploit with bad intentions.
>>>
>>>              He said that yes, the not sending usercmds part was right.
>>>         But, as
>>>              some of you would remember, Valve fixed a bug where Medics
>>>         could
>>>              infinitely uber themselves, but infinitely ubering someone
>>>         else wasn't
>>>              fixed. Currently, the client handles the timing of
>>>         ubercharges. They
>>>              end when powerplaytime < clientticktime. clientticktime is
>>> only
>>>              updated when the client sends a usercmd. No usercmds being
>>>         sent means
>>>              infinite ubercharges.
>>>
>>>              Packet manipulation could be used, among other methods
>>>         which I won't
>>>              reveal.
>>>
>>>              On Sun, Dec 16, 2012 at 8:14 PM, wickedplayer494 .
>>>              <[email protected]
>>>         <mailto:wickedplayer494@gmail.**com <[email protected]>>
>>>         <mailto:wickedplayer494@gmail.**__com
>>>         <mailto:wickedplayer494@gmail.**com <[email protected]>>>>
>>> wrote:
>>>               > I was browsing /r/tf2 when I came across this video
>>>         demonstrating
>>>               > infinite ubercharges of any type:
>>>               >
>>>               > 
>>> http://www.youtube.com/watch?_**_v=iHUliYFjeQQ<http://www.youtube.com/watch?__v=iHUliYFjeQQ>
>>>         
>>> <http://www.youtube.com/watch?**v=iHUliYFjeQQ<http://www.youtube.com/watch?v=iHUliYFjeQQ>
>>> >
>>>               >
>>>               > The video's a bit long, so for those that don't have the
>>>         time or CBA
>>>               > to watch the whole thing, here's what I got from the
>>> video:
>>>               >
>>>               > The Medic that's deploying the charge stops sending user
>>>         commands
>>>               > after the charge is deployed. The Medic can still use
>>>         chat of both
>>>               > kinds (voice and text), taunt, and use the voice command
>>>         menu. An
>>>               > external program can be used or packet flow to the
>>>         server can be
>>>               > interrupted.
>>>               >
>>>               > All classes (but other Medics due to their passive
>>>         health regen
>>>               > ability) can become infinitely charged, but some items
>>>         will break the
>>>               > charge (such as the Equalizer/Escape Plan when used).
>>>         Another Medic
>>>               > can break the charge just by healing you. Friendly
>>>         payload carts and
>>>               > dispensers will also break the charge as well.
>>>               >
>>>               > There are two other scenarios in which the charge will
>>>         break, but by
>>>               > now, you should get the picture.
>>>               >
>>>               > Just a head's up for server admins in case anyone
>>>         figures out on
>>>              their
>>>               > own how to do it exactly and a step-by-step guide is
>>>         irresponsibly
>>>               > disclosed.
>>>
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