Average around 160kB/s when full.

^ Double that.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Yun Huang Yong
Sent: Monday, 7 January 2013 1:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Monthly bandwidth usage

My 24p servers:
   sv_minrate 30000
   sv_minupdaterate 20
   sv_maxrate 80000
   sv_maxupdaterate 66
   replays disabled

I picked the min[update]rates based on settings I think are sensible and
reasonable for my (Australian) player base.

Average around 160kB/s when full.
Min bandwidth 80kbps, max ~500kbps.

160kB/s x 3600 seconds/hour x 12 hours/day x 30 days/month
   = 200GB/mo/server

Full 15 hours/day =~ 260GB/mo.

In practice for 2 servers which are on average full about 12-15 hours/day
they use combined 550GB/month.

I tend to budget 350GB/mo per 24p server because I don't want to go over,
and I don't want to waste time fiddling with rate limits for the sake of a
few $/mo.

Despite earlier assertions regarding gameME it's not a significant
contributor.  Logging barely uses 500MB/month if that.  All gameME does is
use the UDP logger to export your log files (so you can look at your log
file size for a rough idea), and then uses a bunch of RCON commands to do
its announcements.  Even if you assumed gameME put an announcement for
every single log line you might xfer double your log data size.  All up,
less than 1% vs your player traffic.

On 7/01/2013 1:19 PM, Essay Tew Phaun wrote:
> I don't think replays are enabled by default, are they? I figure the
> most accurate representation should be that of the default settings.
> It's like saying I could suck up 20 TB of bandwidth running a custom
> maps server with tons of maps. Of course users will have to account
> for extra bandwidth they intend to use.
>
> On Sun, Jan 6, 2013 at 7:43 PM, E. Olsen <[email protected]
> <mailto:[email protected]>> wrote:
>
>     That is probably true if you don't plan to enable replays via FTP -
>     but I run 21 servers with replay, and routinely see 12-14TB's of
>     bandwidth usage per month.
>
>
>     On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay <[email protected]
>     <mailto:[email protected]>> wrote:
>
>         When did anyone mention ten servers? We're only talking about
>         one here.
>         Even so, you most certainly don't need 5-10 TB for ten 32-player
>         servers. I work with someone who is running 4 32-slot servers
>         (with fairly high rates), and only uses ~705 GB monthly. So
>         you'll need about 2 TB per 10 servers.
>         Dr. McKay
>         http://www.doctormckay.com
>         *From:* HLDS Digest <mailto:[email protected]>
>         *Sent:* Saturday, January 05, 2013 11:41 AM
>         *To:* [email protected]
>         <mailto:[email protected]>
>         *Subject:* [hlds] Monthly bandwidth usage
>         5-10TB needed (you need 10 if your servers are filling you will
>         be pushing roughly 189GB a day per each 10 32 person servers)
>
>
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