Once again, people have to really adjust these numbers. I am pretty sure
that the average server is not staying full 12-15 hours a day.

On Sun, Jan 6, 2013 at 9:53 PM, Yun Huang Yong <[email protected]> wrote:

> My 24p servers:
>   sv_minrate 30000
>   sv_minupdaterate 20
>   sv_maxrate 80000
>   sv_maxupdaterate 66
>   replays disabled
>
> I picked the min[update]rates based on settings I think are sensible and
> reasonable for my (Australian) player base.
>
> Average around 160kB/s when full.
> Min bandwidth 80kbps, max ~500kbps.
>
> 160kB/s x 3600 seconds/hour x 12 hours/day x 30 days/month
>   = 200GB/mo/server
>
> Full 15 hours/day =~ 260GB/mo.
>
> In practice for 2 servers which are on average full about 12-15 hours/day
> they use combined 550GB/month.
>
> I tend to budget 350GB/mo per 24p server because I don't want to go over,
> and I don't want to waste time fiddling with rate limits for the sake of a
> few $/mo.
>
> Despite earlier assertions regarding gameME it's not a significant
> contributor.  Logging barely uses 500MB/month if that.  All gameME does is
> use the UDP logger to export your log files (so you can look at your log
> file size for a rough idea), and then uses a bunch of RCON commands to do
> its announcements.  Even if you assumed gameME put an announcement for
> every single log line you might xfer double your log data size.  All up,
> less than 1% vs your player traffic.
>
>
> On 7/01/2013 1:19 PM, Essay Tew Phaun wrote:
>
>> I don't think replays are enabled by default, are they? I figure the
>> most accurate representation should be that of the default settings.
>> It's like saying I could suck up 20 TB of bandwidth running a custom
>> maps server with tons of maps. Of course users will have to account for
>> extra bandwidth they intend to use.
>>
>> On Sun, Jan 6, 2013 at 7:43 PM, E. Olsen <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     That is probably true if you don't plan to enable replays via FTP -
>>     but I run 21 servers with replay, and routinely see 12-14TB's of
>>     bandwidth usage per month.
>>
>>
>>     On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay <[email protected]
>>     <mailto:[email protected]>**> wrote:
>>
>>         When did anyone mention ten servers? We’re only talking about
>>         one here.
>>         Even so, you most certainly don’t need 5-10 TB for ten 32-player
>>         servers. I work with someone who is running 4 32-slot servers
>>         (with fairly high rates), and only uses ~705 GB monthly. So
>>         you’ll need about 2 TB per 10 servers.
>>         Dr. McKay
>>         http://www.doctormckay.com
>>         *From:* HLDS Digest <mailto:[email protected]>
>>         *Sent:* Saturday, January 05, 2013 11:41 AM
>>         *To:* [email protected]
>>         <mailto:hlds@list.**valvesoftware.com<[email protected]>
>> >
>>         *Subject:* [hlds] Monthly bandwidth usage
>>
>>         5-10TB needed (you need 10 if your servers are filling you will
>>         be pushing roughly 189GB a day per each 10 32 person servers)
>>
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